On Sep 10, 2014 7:12 AM, "Peter Ent" <p...@adobe.com> wrote:
>
> That last message was for the ActionScript side. When I build the sample
> in JavaScript - with my change to remove the fill on path2, I get this
> runtime error:
>
> TypeError: this.get_fill(...) is null
> var color = Number(this.get_fill().get_color()).toString(16);
>
>
>
> Here is the code from GraphicShape.js:
>
> org.apache.flex.core.graphics.GraphicShape.prototype.getStyleStr =
> function() {
>   var color = Number(this.get_fill().get_color()).toString(16);
>   if (color.length == 2) color = '00' + color;
>   if (color.length == 4) color = '00' + color;
>   var strokeColor = Number(this.get_stroke().get_color()).toString(16);
>   if (strokeColor.length == 2) strokeColor = '00' + strokeColor;
>   if (strokeColor.length == 4) strokeColor = '00' + strokeColor;
>
>   return 'fill:#' + String(color) + ';stroke:#' + String(strokeColor) +
> ';stroke-width:' +
>          String(this.get_stroke().get_weight()) + ';fill-opacity:' +
> String(this.get_fill().get_alpha());
> };
>

This looks like stale code.  I checked in a fix for this issue last night.
Can you get the latest and try out?


>
> Since the Path does not have a fill set, this.get_fill() is returning
null.
>
> I'm really looking forward to having the chart package's itemRenderers
> x-compiled and using this graphics package. I hope we can get these issues
> and licensing issues resolved.
>

Likewise!  I plan to work with you and fix any and all issues that crop up
:-)

Thanks,
Om

> Thanks,
> Peter Ent
> Adobe Systems
>
> On 9/10/14 10:06 AM, "Peter Ent" <p...@adobe.com> wrote:
>
> >I made a small modification to FlexJSTest_SVG:
> >
> >
> >var path2:Path = new Path();
> >                               fill.color = 0x00FF00;
> >                               fill.alpha = 0.5;
> >//                             path2.fill = fill;
> >                               stroke.color = 0xFF00FF;
> >                               stroke.weight = 3;
> >                               path2.stroke = stroke;
> >                               path2.drawPath(250,500,"M150 0 L75 200
L225 200 Z");
> >                               this.addElement(path2);
> >
> >
> >
> >I removed the fill for the Path. This should have drawn 2 lines starting
> >at (150,0) with a line to (75,200) and another to (225,200). Which it
did.
> >But it also closed the figure by drawing a third line from (225,200) back
> >to (150,0).
> >
> >For the LineChart, the first and last points cannot be closed.
> >
> >Thanks,
> >Peter Ent
> >Adobe Systems
> >
> >On 9/10/14 9:26 AM, "Peter Ent" <p...@adobe.com> wrote:
> >
> >>I ran FlexJSTest_SVG without any issues from Flash Builder. I will look
> >>to
> >>see how each of these graphics elements are being used.
> >>
> >>Thanks,
> >>Peter Ent
> >>Adobe Systems
> >>
> >>On 9/9/14 8:47 PM, "OmPrakash Muppirala" <bigosma...@gmail.com> wrote:
> >>
> >>>On Tue, Sep 9, 2014 at 2:26 PM, Peter Ent <p...@adobe.com> wrote:
> >>>
> >>>> I tried that and it did not work (because the fill and stroke were
not
> >>>> set), so I changed my itemRenderer to create the Rect at the point of
> >>>>use:
> >>>>
> >>>> protected function drawBar():void
> >>>>                 {
> >>>>   if (this.width > 0 && this.height > 0)
> >>>>   {
> >>>>     if (filledRect == null) filledRect = new Rect();
> >>>>     var solidColor:SolidColor = new SolidColor();
> >>>>     solidColor.color = fillColor;
> >>>>     var solidStroke:SolidColorStroke = new SolidColorStroke();
> >>>>     solidStroke.color = fillColor;
> >>>>     solidStroke.weight = 1;
> >>>>     filledRect.fill = solidColor;
> >>>>     filledRect.stroke = solidStroke;
> >>>>     filledRect.drawRect(0,0,this.width,this.height);
> >>>>
> >>>>     if (needsAdd) {
> >>>>       addElement(filledRect);
> >>>>       needsAdd = false;
> >>>>     }
> >>>>   }
> >>>>                 }
> >>>>
> >>>>
> >>>>
> >>>>
> >>>> That's the AS code, but the x-compiled JS code is identical (except
> >>>>for
> >>>> all of the Language.as things Falcon adds). I'm getting the same
> >>>>exception
> >>>> when the filledRect element is added. I stepped through using Firebug
> >>>>and
> >>>> all of the code is being executed, so the Rect's fill and stroke are
> >>>>now
> >>>> set and the width and height of the itemRenderer have non-zero
values.
> >>>>So
> >>>> this should draw a filled rectangle.
> >>>>
> >>>
> >>>It's possible that I have not checked in something.  Are you able to
> >>>compile and run the examples\FlexJSTest_SVG without any issues?
> >>>
> >>>Perhaps you can check in your code so I can see what's happening?
> >>>
> >>>Thanks,
> >>>Om
> >>>
> >>>Thanks,
> >>>Om
> >>>
> >>>
> >>>>
> >>>> Peter Ent
> >>>> Adobe Systems
> >>>>
> >>>>
> >>>>
> >>>> On 9/9/14 4:53 PM, "OmPrakash Muppirala" <bigosma...@gmail.com>
wrote:
> >>>>
> >>>> >Ah, I see what's happening.  My code expects the drawXXX()
[drawRect,
> >>>> >drawPath, etc.] to be called before adding it as an element to the
> >>>>parent.
> >>>> >
> >>>> >Try switching
> >>>> >
> >>>> >this.filledRect = new org.apache.flex.core.graphics.Rect();
> >>>> >this.addElement(this.filledRect);
> >>>> >
> >>>> >to
> >>>> >
> >>>> >this.filledRect = new org.apache.flex.core.graphics.Rect();
> >>>> >this.filledRect.drawRect(x,y,width,height);
> >>>> >this.addElement(this.filledRect);
> >>>> >
> >>>> >I can change how this works, but I don't see an invalidation
> >>>>mechanism
> >>>> >that
> >>>> >I can use.  How do you suggest we approach this?
> >>>> >
> >>>> >Thanks,
> >>>> >Om
> >>>> >
> >>>> >On Tue, Sep 9, 2014 at 1:40 PM, OmPrakash Muppirala
> >>>><bigosma...@gmail.com
> >>>> >
> >>>> >wrote:
> >>>> >
> >>>> >> On Tue, Sep 9, 2014 at 1:15 PM, Peter Ent <p...@adobe.com> wrote:
> >>>> >>
> >>>> >>> I created a temporary item renderer to see how the x-compile
would
> >>>> >>>work.
> >>>> >>> Here is the code in my temporary item renderer that creates the
> >>>>Rect:
> >>>> >>>
> >>>> >>>
> >>>>
>
>>>>>>>org.apache.flex.charts.supportClasses.TempBoxRenderer.prototype.set_
> >>>>>>>d
> >>>>>>>a
> >>>>>>>ta
> >>>> >>> =
> >>>> >>> function(value) {
> >>>> >>>
> >>>>org.apache.flex.charts.supportClasses.TempBoxRenderer.base(this,
> >>>> >>> 'set_data', value);
> >>>> >>>     if (this.filledRect == null) {
> >>>> >>>         this.filledRect = new
> >>>>org.apache.flex.core.graphics.Rect();
> >>>> >>>         this.addElement(this.filledRect);
> >>>> >>>     }
> >>>> >>> };
> >>>> >>>
> >>>> >>>
> >>>> >>> this.addElement() is called which leads to the addedToParent
> >>>>function
> >>>> >>> where the crash happens. I see that GraphicShape.js doesn't
> >>>>extends
> >>>> >>> UIBase.js, which it probably should, given how the AS side works.
> >>>> >>>
> >>>> >>> Peter
> >>>> >>>
> >>>> >>>
> >>>> >>>
> >>>> >> Are you sure you have the latest code?  I remember fixing this
> >>>>exact
> >>>> >>issue
> >>>> >> a few commits ago.
> >>>> >> If you can check in the example, it will be easier for me to chase
> >>>>the
> >>>> >> issue down.
> >>>> >>
> >>>> >> I contemplated if I should extend GraphicShape off of a relatively
> >>>>heavy
> >>>> >> UIBase or if I can just implement IUIBase.  As a temporary
> >>>>workaround,
> >>>> >>I do
> >>>> >> have an addedToParent() method in GraphicShape, where the element
> >>>>should
> >>>> >> already be on the DOM, so that getBBox() should work.
> >>>> >>
> >>>> >> Have you tried it in any other browser, maybe it is a browser
> >>>>specific
> >>>> >> issue?  Are there any other errors in the console?
> >>>> >>
> >>>> >> Thanks,
> >>>> >> Om
> >>>> >>
> >>>> >>
> >>>> >>>
> >>>> >>> On 9/9/14 2:22 PM, "OmPrakash Muppirala" <bigosma...@gmail.com>
> >>>>wrote:
> >>>> >>>
> >>>> >>> >On Tue, Sep 9, 2014 at 8:19 AM, Peter Ent <p...@adobe.com>
wrote:
> >>>> >>> >
> >>>> >>> >> Have run into a problem on the JS side. Firebox is telling me
> >>>>that
> >>>> >>>in
> >>>> >>> >>this
> >>>> >>> >> code from GraphicShape.js:
> >>>> >>> >>
> >>>> >>> >>
> >>>>org.apache.flex.core.graphics.GraphicShape.prototype.addedToParent =
> >>>> >>> >> function() {
> >>>> >>> >>   var bbox = this.element.getBBox();
> >>>> >>> >>   this.resize(this.x_, this.y_, bbox.width + this.x_ * 2,
> >>>> >>>bbox.height +
> >>>> >>> >> this.y_ * 2);
> >>>> >>> >> };
> >>>> >>> >>
> >>>> >>> >
> >>>> >>> >Peter,
> >>>> >>> >
> >>>> >>> >Can you please attach the html code for the svg element that is
> >>>> >>>throwing
> >>>> >>> >an
> >>>> >>> >error?  I will try to repro it on my side.
> >>>> >>> >Did you try Chrome or other browsers?
> >>>> >>> >
> >>>> >>> >Thanks,
> >>>> >>> >Om
> >>>> >>> >
> >>>> >>> >
> >>>> >>> >>
> >>>> >>> >>
> >>>> >>> >> this.element.getBBox() is returning undefined. I know that
> >>>> >>>this.element
> >>>> >>> >>is
> >>>> >>> >> set with an SVG element.
> >>>> >>> >>
> >>>> >>> >> I'm using Firefox 31.0 on Mac OS X.
> >>>> >>> >>
> >>>> >>> >> Peter Ent
> >>>> >>> >> Adobe Systems
> >>>> >>> >>
> >>>> >>> >> On 9/9/14 10:37 AM, "Peter Ent" <p...@adobe.com> wrote:
> >>>> >>> >>
> >>>> >>> >> >The update to handle 'A' and 'a' works great! Thanks.
> >>>> >>> >> >
> >>>> >>> >> >Peter Ent
> >>>> >>> >> >Adobe Systems
> >>>> >>> >> >
> >>>> >>> >> >On 9/9/14 3:42 AM, "OmPrakash Muppirala"
> >>>><bigosma...@gmail.com>
> >>>> >>> wrote:
> >>>> >>> >> >
> >>>> >>> >> >>On Mon, Sep 8, 2014 at 3:53 PM, OmPrakash Muppirala
> >>>> >>> >> >><bigosma...@gmail.com>
> >>>> >>> >> >>wrote:
> >>>> >>> >> >>
> >>>> >>> >> >>> On Mon, Sep 8, 2014 at 1:59 PM, Peter Ent <p...@adobe.com>
> >>>> >>>wrote:
> >>>> >>> >> >>>
> >>>> >>> >> >>>> I haven't tried the JS side - this is all Flash. In SVG,
> >>>>the
> >>>> >>>fill
> >>>> >>> >> >>>>takes
> >>>> >>> >> >>>> care of closing the path; I'm not using any line or
> >>>>border.
> >>>> >>> >> >>>>
> >>>> >>> >> >>>>
> >>>> >>> >> >>> Yes, it looks like the A parameter is not supported.  I
> >>>>will
> >>>> >>>work
> >>>> >>> on
> >>>> >>> >> >>> adding this support in Path.  I took a big chunk of the
> >>>>Path
> >>>> >>> >> >>>implementation
> >>>> >>> >> >>> from spark.primitives.Path.  It seems like we do need to
> >>>>tweak
> >>>> >>>it
> >>>> >>> >> >>>further.
> >>>> >>> >> >>>
> >>>> >>> >> >>>
> >>>> >>> >> >>Hi,
> >>>> >>> >> >>
> >>>> >>> >> >>The support for 'a' and 'A' (Elliptical Arc) has been added
> >>>>to
> >>>>the
> >>>> >>> >>Flash
> >>>> >>> >> >>implementation of the Path api.  I tried with this:
> >>>> >>> >> >>
> >>>> >>> >> >>path.drawPath(250,500,"M 50 50 L 100 50 A 50 50 0 0 0 50 0
> >>>>Z");
> >>>> >>> >> >>
> >>>> >>> >> >>and got a nice little wedge drawn on the screen.
> >>>> >>> >> >>
> >>>> >>> >> >>More importantly, the Flash and SVG renderings look (almost)
> >>>>the
> >>>> >>> same.
> >>>> >>> >> >>
> >>>> >>> >> >>As part of this implementation, I borrowed the
> >>>>drawEllipicalArc()
> >>>> >>> >>method
> >>>> >>> >> >>from the svgweb library(flash implementation of SVG) [1]
The
> >>>> >>>code is
> >>>> >>> >> >>Apache licensed.  I have added the link to the original code
> >>>>as a
> >>>> >>> >>comment
> >>>> >>> >> >>in our code.  Do I need to mention this in the NOTICE or
> >>>>LICENSE
> >>>> >>> >>files?
> >>>> >>> >> >>
> >>>> >>> >> >>Peter, if you can do some more testing and let me know your
> >>>> >>>feedback,
> >>>> >>> >> >>that
> >>>> >>> >> >>would be great.
> >>>> >>> >> >>
> >>>> >>> >> >>And looks like this can be added to the current SDK's FXG
> >>>> >>> >>implementation
> >>>> >>> >> >>as
> >>>> >>> >> >>well.  I am surprised that we did not hit this issue in the
> >>>> >>>current
> >>>> >>> >>SDK.
> >>>> >>> >> >>
> >>>> >>> >> >>Thanks,
> >>>> >>> >> >>Om
> >>>> >>> >> >>
> >>>> >>> >> >>[1]
> >>>> >>> >> >>
> >>>> >>> >>
> >>>> >>> >>
> >>>> >>>
> >>>> >>>
> >>>>
> >>>>
https://code.google.com/p/svgweb/source/browse/trunk/src/org/svgweb/uti
> >>>>l
> >>>> >>>s
> >>>> >>> >> >>/
> >>>> >>> >> >>EllipticalArc.as?r=1251
> >>>> >>> >> >>
> >>>> >>> >> >>
> >>>> >>> >> >>
> >>>> >>> >> >>
> >>>> >>> >> >>> I see that mx.charts.chartClasses.GraphicsUtilities has a
> >>>> >>>drawArc()
> >>>> >>> >> >>> method.   I will probably end up using that
implementation.
> >>>> >>> >> >>>
> >>>> >>> >> >>>
> >>>> >>> >> >>>> Which brings me to the next issue. When drawing a series
> >>>>of
> >>>> >>> >>connected
> >>>> >>> >> >>>> lines (for the LineChart), the first and last points are
> >>>> >>>getting
> >>>> >>> >> >>>> connected, which I do not want. My loop to build the path
> >>>>looks
> >>>> >>> >>like
> >>>> >>> >> >>>>this,
> >>>> >>> >> >>>> below. point[0] != point[last] so they should not be
> >>>> >>>connected. I
> >>>> >>> >> >>>>tried
> >>>> >>> >> >>>> "z" and "Z" thinking one meant leave the path closed and
> >>>>one
> >>>> >>> closed
> >>>> >>> >> >>>>the
> >>>> >>> >> >>>> path, but that didn't make any difference.
> >>>> >>> >> >>>>
> >>>> >>> >> >>>>                                 var pathString:String =
> >>>>"";
> >>>> >>> >> >>>>
> >>>> >>> >> >>>>                                 for (var i:int=0; i <
> >>>> >>> >>points.length;
> >>>> >>> >> >>>>i++)
> >>>> >>> >> >>>> {
> >>>> >>> >> >>>>                                     var point:Object =
> >>>> >>>points[i];
> >>>> >>> >> >>>>                                         if (i == 0)
> >>>>pathString
> >>>> >>>+=
> >>>> >>> >>"M
> >>>> >>> >> >>>> "+point.x+" "+point.y+" ";
> >>>> >>> >> >>>>                                         else pathString
+=
> >>>>"L
> >>>> >>> >> >>>>"+point.x+"
> >>>> >>> >> >>>> "+point.y+" ";
> >>>> >>> >> >>>>                                 }
> >>>> >>> >> >>>>
> >>>> >>> >> >>>>                                 pathString += "Z";
> >>>> >>> >> >>>>
> >>>> >>> >> >>>>                                 path.drawPath(0, 0,
> >>>> >>>pathString);
> >>>> >>> >> >>>>
> >>>> >>> >> >>>>
> >>>> >>> >> >>>
> >>>> >>> >> >>> That is weird.  I will play with it and see why that is
> >>>> >>>happening.
> >>>> >>> >> >>>
> >>>> >>> >> >>
> >>>> >>> >> >>> Is moveTo() and lineTo() a better approach?
> >>>> >>> >> >>>
> >>>> >>> >> >>> In psedocode, the lines would be drawn like this:
> >>>> >>> >> >>>
> >>>> >>> >> >>> graphics.moveTo(points[0].x, points[0].y);
> >>>> >>> >> >>> for (var i:int=0; i < points.length; i++) {
> >>>> >>> >> >>>   if(i+1 < points.length)
> >>>> >>> >> >>>   {
> >>>> >>> >> >>>     graphics.lineTo(points[i+1].x, points[i+1].y);
> >>>> >>> >> >>>   }
> >>>> >>> >> >>> }
> >>>> >>> >> >>>
> >>>> >>> >> >>> In any case, I have the Line class in my list of Graphic
> >>>> >>>elements
> >>>> >>> >>to
> >>>> >>> >> >>> implement.
> >>>> >>> >> >>>
> >>>> >>> >> >>>
> >>>> >>> >> >>
> >>>> >>> >> >>
> >>>> >>> >> >>
> >>>> >>> >> >>> Thanks,
> >>>> >>> >> >>> Om
> >>>> >>> >> >>>
> >>>> >>> >> >>>
> >>>> >>> >> >>>>
> >>>> >>> >> >>>> Thanks,
> >>>> >>> >> >>>> Peter Ent
> >>>> >>> >> >>>> Adobe Systems
> >>>> >>> >> >>>>
> >>>> >>> >> >>>> On 9/8/14 4:13 PM, "OmPrakash Muppirala"
> >>>><bigosma...@gmail.com
> >>>> >
> >>>> >>> >> wrote:
> >>>> >>> >> >>>>
> >>>> >>> >> >>>> >On Mon, Sep 8, 2014 at 12:48 PM, Peter Ent
> >>>><p...@adobe.com>
> >>>> >>> wrote:
> >>>> >>> >> >>>> >
> >>>> >>> >> >>>> >> I took care of the gjslint issues.
> >>>> >>> >> >>>> >>
> >>>> >>> >> >>>> >
> >>>> >>> >> >>>> >Thanks!  Hope it was not too much trouble.
> >>>> >>> >> >>>> >
> >>>> >>> >> >>>> >
> >>>> >>> >> >>>> >>
> >>>> >>> >> >>>> >> Can you supply more information about Path and what is
> >>>>in
> >>>> >>>the
> >>>> >>> >>path
> >>>> >>> >> >>>> >>string?
> >>>> >>> >> >>>> >> I have a path working in SVG to do the wedges for the
> >>>>pie
> >>>> >>> chart,
> >>>> >>> >> >>>>but
> >>>> >>> >> >>>> >>that
> >>>> >>> >> >>>> >> same string isn't working with core.graphics.Path.
> >>>> >>> >> >>>> >>
> >>>> >>> >> >>>> >> var pathString:String = 'M' + x + ' ' + y + ' L' + x1
+
> >>>>' '
> >>>> >>>+
> >>>> >>> >>y1 +
> >>>> >>> >> >>>>' A'
> >>>> >>> >> >>>> >>+
> >>>> >>> >> >>>> >> radius + ' ' + radius +
> >>>> >>> >> >>>> >>                                 ' 0 0 1 ' + x2 + ' ' +
> >>>>y2 +
> >>>> >>>'
> >>>> >>> >>z';
> >>>> >>> >> >>>> >>
> >>>> >>> >> >>>> >>
> >>>> >>> >> >>>> >> It doesn't look, to me, like "A" is being recognized.
> >>>> >>> >> >>>> >>
> >>>> >>> >> >>>> >
> >>>> >>> >> >>>> >The path looks like it is doing the following:
> >>>> >>> >> >>>> >M x y : move to x, y
> >>>> >>> >> >>>> >L x1 y1 : draw line from x,y to x1,y1
> >>>> >>> >> >>>> >A radius radius  : draw an arc with xradius=radius and
> >>>> >>>yradius =
> >>>> >>> >> >>>>radius
> >>>> >>> >> >>>> >(so, a circular arc)
> >>>> >>> >> >>>> >0 0 1 : x-axis rotation=0, large-arc = false, sweep =
> >>>>true
> >>>> >>> >> >>>> >x2 y2 : ending point of the arc
> >>>> >>> >> >>>> >z : finish drawing
> >>>> >>> >> >>>> >
> >>>> >>> >> >>>> >BTW, don't you need another line to complete the wedge?
> >>>> >>> >> >>>> >
> >>>> >>> >> >>>> >Is it working fine on the flash side?  I will take a
look
> >>>> >>>soon.
> >>>> >>> >> >>>> >
> >>>> >>> >> >>>> >Thanks,
> >>>> >>> >> >>>> >Om
> >>>> >>> >> >>>> >
> >>>> >>> >> >>>> >
> >>>> >>> >> >>>> >>
> >>>> >>> >> >>>> >> Thanks,
> >>>> >>> >> >>>> >> Peter Ent
> >>>> >>> >> >>>> >> Adobe Systems
> >>>> >>> >> >>>> >>
> >>>> >>> >> >>>> >> On 9/8/14 12:04 PM, "OmPrakash Muppirala" <
> >>>> >>> bigosma...@gmail.com>
> >>>> >>> >> >>>> wrote:
> >>>> >>> >> >>>> >>
> >>>> >>> >> >>>> >> >On Sep 8, 2014 8:24 AM, "Peter Ent" <p...@adobe.com>
> >>>> wrote:
> >>>> >>> >> >>>> >> >>
> >>>> >>> >> >>>> >> >> I forgot to add that when I build flex-asjs,
gjslint
> >>>> >>>finds a
> >>>> >>> >> >>>>number
> >>>> >>> >> >>>> >>of
> >>>> >>> >> >>>> >> >> issues in the new JS graphics code (its usual,
> >>>>spaces
> >>>>at
> >>>> >>>the
> >>>> >>> >>end
> >>>> >>> >> >>>>of
> >>>> >>> >> >>>> >> >>lines,
> >>>> >>> >> >>>> >> >> sort of thing). I think I am using version 2.3.10
of
> >>>> >>>gjslint
> >>>> >>> >>but
> >>>> >>> >> >>>>I'm
> >>>> >>> >> >>>> >>not
> >>>> >>> >> >>>> >> >> 100% sure.
> >>>> >>> >> >>>> >> >
> >>>> >>> >> >>>> >> >Yeah, unfortunately there is no gjslint available for
> >>>> >>>Windows.
> >>>> >>> >> I
> >>>> >>> >> >>>> >>guess I
> >>>> >>> >> >>>> >> >will need you Mac folks to help me out with this :-)
> >>>> >>> >> >>>> >> >
> >>>> >>> >> >>>> >> >Thanks,
> >>>> >>> >> >>>> >> >Om
> >>>> >>> >> >>>> >> >
> >>>> >>> >> >>>> >> >>
> >>>> >>> >> >>>> >> >> Peter Ent
> >>>> >>> >> >>>> >> >> Adobe Systems
> >>>> >>> >> >>>> >> >>
> >>>> >>> >> >>>> >> >> On 9/8/14 3:48 AM, "OmPrakash Muppirala"
> >>>> >>> >><bigosma...@gmail.com>
> >>>> >>> >> >>>> >>wrote:
> >>>> >>> >> >>>> >> >>
> >>>> >>> >> >>>> >> >> >FlexJS now supports a basic drawing API (Rect,
> >>>>Ellipse,
> >>>> >>> >>Circle,
> >>>> >>> >> >>>> >>Path,
> >>>> >>> >> >>>> >> >> >SolidColor, SolidColorStroke)  Here are the AS3
[1]
> >>>>and
> >>>> >>>JS
> >>>> >>> >>[2]
> >>>> >>> >> >>>> >>versions
> >>>> >>> >> >>>> >> >> >
> >>>> >>> >> >>>> >> >> >So far, the rendering fidelity between the Flash
> >>>>and
> >>>> >>> >>SVG/HTML5
> >>>> >>> >> >>>> >>version
> >>>> >>> >> >>>> >> >>is
> >>>> >>> >> >>>> >> >> >very very close.  For sure, there are some pretty
> >>>>major
> >>>> >>> >>things
> >>>> >>> >> >>>>to
> >>>> >>> >> >>>> be
> >>>> >>> >> >>>> >> >> >worked
> >>>> >>> >> >>>> >> >> >out, but generally so far, the results have been
> >>>>very
> >>>> >>> >> >>>>encouraging.
> >>>> >>> >> >>>> >> >> >
> >>>> >>> >> >>>> >> >> >You can see a quick and dirty example here:
> >>>> >>> >> >>>> >> >> >Flash version:
> >>>> >>> >> >>>> >> >>
> >>>> http://people.apache.org/~bigosmallm/flexjs/drawing/flash/
> >>>> >>> >> >>>> >> >> >HTML5 version:
> >>>> >>> >> >>>> >> >>
> >>>> http://people.apache.org/~bigosmallm/flexjs/drawing/html5/
> >>>> >>> >> >>>> >> >> >
> >>>> >>> >> >>>> >> >> >HTML5 version has been tested to work fine on
> >>>>Chrome,
> >>>> >>> >>Firefox,
> >>>> >>> >> >>>> IE11,
> >>>> >>> >> >>>> >> >> >Android browser and iPad Safari.
> >>>> >>> >> >>>> >> >> >
> >>>> >>> >> >>>> >> >> >Next up, i will be working on the following items:
> >>>> >>> >> >>>> >> >> >Polygons, Linear gradients, Radial gradients,
> >>>>filters
> >>>> >>>and
> >>>> >>> >>drop
> >>>> >>> >> >>>> >>shadows.
> >>>> >>> >> >>>> >> >> >These should bring us very close to our current
FXG
> >>>> >>>based
> >>>> >>> >> >>>>drawing
> >>>> >>> >> >>>> >>APIs.
> >>>> >>> >> >>>> >> >> >
> >>>> >>> >> >>>> >> >> >After that, I plan on programmatically recreating
a
> >>>>few
> >>>> >>>FXG
> >>>> >>> >> >>>>based
> >>>> >>> >> >>>> >>skins
> >>>> >>> >> >>>> >> >in
> >>>> >>> >> >>>> >> >> >FlexJS and see how we can apply it skins on UI
> >>>> >>>components.
> >>>> >>> >> >>>> >> >> >
> >>>> >>> >> >>>> >> >> >Feedback welcome!
> >>>> >>> >> >>>> >> >> >
> >>>> >>> >> >>>> >> >> >[1]
> >>>> >>> >> >>>> >> >> >
> >>>> >>> >> >>>> >> >
> >>>> >>> >> >>>> >>
> >>>> >>> >> >>>> >>
> >>>> >>> >> >>>>
> >>>> >>> >> >>>>
> >>>> >>> >>
> >>>> >>>
> >>>>
> >>>>
https://github.com/apache/flex-asjs/tree/develop/frameworks/as/projects
> >>>> >>> >> >>>>/
> >>>> >>> >> >>>>F
> >>>> >>> >> >>>> >>l
> >>>> >>> >> >>>> >> >> >exJSUI/src/org/apache/flex/core/graphics
> >>>> >>> >> >>>> >> >> >[2]
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