I have the latest code; I didn't install it into my Apache FlexJS
deployment. That last step always gets me.

I did more research on Path and discovered that the presence of the Z is
making the path closed (I thought a path string MUST end with a Z), so I
believe I can proceed with converting the chart package over to
core/graphics.

Thanks, Om, for your help and patience.

--peter

On 9/10/14 10:45 AM, "OmPrakash Muppirala" <bigosma...@gmail.com> wrote:

>On Sep 10, 2014 7:07 AM, "Peter Ent" <p...@adobe.com> wrote:
>>
>> I made a small modification to FlexJSTest_SVG:
>>
>>
>> var path2:Path = new Path();
>>                                 fill.color = 0x00FF00;
>>                                 fill.alpha = 0.5;
>> //                              path2.fill = fill;
>>                                 stroke.color = 0xFF00FF;
>>                                 stroke.weight = 3;
>>                                 path2.stroke = stroke;
>>                                 path2.drawPath(250,500,"M150 0 L75 200
>L225 200 Z");
>>                                 this.addElement(path2);
>>
>>
>>
>> I removed the fill for the Path. This should have drawn 2 lines starting
>> at (150,0) with a line to (75,200) and another to (225,200). Which it
>>did.
>> But it also closed the figure by drawing a third line from (225,200)
>>back
>> to (150,0).
>
>That is so weird. It did not do that when I tested it.  Will try it out
>again in some time and see what's going on.
>
>>
>> For the LineChart, the first and last points cannot be closed.
>>
>> Thanks,
>> Peter Ent
>> Adobe Systems
>>
>> On 9/10/14 9:26 AM, "Peter Ent" <p...@adobe.com> wrote:
>>
>> >I ran FlexJSTest_SVG without any issues from Flash Builder. I will look
>to
>> >see how each of these graphics elements are being used.
>> >
>> >Thanks,
>> >Peter Ent
>> >Adobe Systems
>> >
>> >On 9/9/14 8:47 PM, "OmPrakash Muppirala" <bigosma...@gmail.com> wrote:
>> >
>> >>On Tue, Sep 9, 2014 at 2:26 PM, Peter Ent <p...@adobe.com> wrote:
>> >>
>> >>> I tried that and it did not work (because the fill and stroke were
>>not
>> >>> set), so I changed my itemRenderer to create the Rect at the point
>>of
>> >>>use:
>> >>>
>> >>> protected function drawBar():void
>> >>>                 {
>> >>>   if (this.width > 0 && this.height > 0)
>> >>>   {
>> >>>     if (filledRect == null) filledRect = new Rect();
>> >>>     var solidColor:SolidColor = new SolidColor();
>> >>>     solidColor.color = fillColor;
>> >>>     var solidStroke:SolidColorStroke = new SolidColorStroke();
>> >>>     solidStroke.color = fillColor;
>> >>>     solidStroke.weight = 1;
>> >>>     filledRect.fill = solidColor;
>> >>>     filledRect.stroke = solidStroke;
>> >>>     filledRect.drawRect(0,0,this.width,this.height);
>> >>>
>> >>>     if (needsAdd) {
>> >>>       addElement(filledRect);
>> >>>       needsAdd = false;
>> >>>     }
>> >>>   }
>> >>>                 }
>> >>>
>> >>>
>> >>>
>> >>>
>> >>> That's the AS code, but the x-compiled JS code is identical (except
>for
>> >>> all of the Language.as things Falcon adds). I'm getting the same
>> >>>exception
>> >>> when the filledRect element is added. I stepped through using
>>Firebug
>> >>>and
>> >>> all of the code is being executed, so the Rect's fill and stroke are
>> >>>now
>> >>> set and the width and height of the itemRenderer have non-zero
>>values.
>> >>>So
>> >>> this should draw a filled rectangle.
>> >>>
>> >>
>> >>It's possible that I have not checked in something.  Are you able to
>> >>compile and run the examples\FlexJSTest_SVG without any issues?
>> >>
>> >>Perhaps you can check in your code so I can see what's happening?
>> >>
>> >>Thanks,
>> >>Om
>> >>
>> >>Thanks,
>> >>Om
>> >>
>> >>
>> >>>
>> >>> Peter Ent
>> >>> Adobe Systems
>> >>>
>> >>>
>> >>>
>> >>> On 9/9/14 4:53 PM, "OmPrakash Muppirala" <bigosma...@gmail.com>
>>wrote:
>> >>>
>> >>> >Ah, I see what's happening.  My code expects the drawXXX()
>>[drawRect,
>> >>> >drawPath, etc.] to be called before adding it as an element to the
>> >>>parent.
>> >>> >
>> >>> >Try switching
>> >>> >
>> >>> >this.filledRect = new org.apache.flex.core.graphics.Rect();
>> >>> >this.addElement(this.filledRect);
>> >>> >
>> >>> >to
>> >>> >
>> >>> >this.filledRect = new org.apache.flex.core.graphics.Rect();
>> >>> >this.filledRect.drawRect(x,y,width,height);
>> >>> >this.addElement(this.filledRect);
>> >>> >
>> >>> >I can change how this works, but I don't see an invalidation
>mechanism
>> >>> >that
>> >>> >I can use.  How do you suggest we approach this?
>> >>> >
>> >>> >Thanks,
>> >>> >Om
>> >>> >
>> >>> >On Tue, Sep 9, 2014 at 1:40 PM, OmPrakash Muppirala
>> >>><bigosma...@gmail.com
>> >>> >
>> >>> >wrote:
>> >>> >
>> >>> >> On Tue, Sep 9, 2014 at 1:15 PM, Peter Ent <p...@adobe.com> wrote:
>> >>> >>
>> >>> >>> I created a temporary item renderer to see how the x-compile
>>would
>> >>> >>>work.
>> >>> >>> Here is the code in my temporary item renderer that creates the
>> >>>Rect:
>> >>> >>>
>> >>> >>>
>> >>>
>>
>>>>>>>org.apache.flex.charts.supportClasses.TempBoxRenderer.prototype.set_
>>>>>>>d
>> >>>>>>a
>> >>>>>>ta
>> >>> >>> =
>> >>> >>> function(value) {
>> >>> >>>
>> >>>org.apache.flex.charts.supportClasses.TempBoxRenderer.base(this,
>> >>> >>> 'set_data', value);
>> >>> >>>     if (this.filledRect == null) {
>> >>> >>>         this.filledRect = new
>org.apache.flex.core.graphics.Rect();
>> >>> >>>         this.addElement(this.filledRect);
>> >>> >>>     }
>> >>> >>> };
>> >>> >>>
>> >>> >>>
>> >>> >>> this.addElement() is called which leads to the addedToParent
>> >>>function
>> >>> >>> where the crash happens. I see that GraphicShape.js doesn't
>extends
>> >>> >>> UIBase.js, which it probably should, given how the AS side
>>works.
>> >>> >>>
>> >>> >>> Peter
>> >>> >>>
>> >>> >>>
>> >>> >>>
>> >>> >> Are you sure you have the latest code?  I remember fixing this
>exact
>> >>> >>issue
>> >>> >> a few commits ago.
>> >>> >> If you can check in the example, it will be easier for me to
>>chase
>> >>>the
>> >>> >> issue down.
>> >>> >>
>> >>> >> I contemplated if I should extend GraphicShape off of a
>>relatively
>> >>>heavy
>> >>> >> UIBase or if I can just implement IUIBase.  As a temporary
>> >>>workaround,
>> >>> >>I do
>> >>> >> have an addedToParent() method in GraphicShape, where the element
>> >>>should
>> >>> >> already be on the DOM, so that getBBox() should work.
>> >>> >>
>> >>> >> Have you tried it in any other browser, maybe it is a browser
>> >>>specific
>> >>> >> issue?  Are there any other errors in the console?
>> >>> >>
>> >>> >> Thanks,
>> >>> >> Om
>> >>> >>
>> >>> >>
>> >>> >>>
>> >>> >>> On 9/9/14 2:22 PM, "OmPrakash Muppirala" <bigosma...@gmail.com>
>> >>>wrote:
>> >>> >>>
>> >>> >>> >On Tue, Sep 9, 2014 at 8:19 AM, Peter Ent <p...@adobe.com>
>>wrote:
>> >>> >>> >
>> >>> >>> >> Have run into a problem on the JS side. Firebox is telling me
>> >>>that
>> >>> >>>in
>> >>> >>> >>this
>> >>> >>> >> code from GraphicShape.js:
>> >>> >>> >>
>> >>> >>> >>
>> >>>org.apache.flex.core.graphics.GraphicShape.prototype.addedToParent =
>> >>> >>> >> function() {
>> >>> >>> >>   var bbox = this.element.getBBox();
>> >>> >>> >>   this.resize(this.x_, this.y_, bbox.width + this.x_ * 2,
>> >>> >>>bbox.height +
>> >>> >>> >> this.y_ * 2);
>> >>> >>> >> };
>> >>> >>> >>
>> >>> >>> >
>> >>> >>> >Peter,
>> >>> >>> >
>> >>> >>> >Can you please attach the html code for the svg element that is
>> >>> >>>throwing
>> >>> >>> >an
>> >>> >>> >error?  I will try to repro it on my side.
>> >>> >>> >Did you try Chrome or other browsers?
>> >>> >>> >
>> >>> >>> >Thanks,
>> >>> >>> >Om
>> >>> >>> >
>> >>> >>> >
>> >>> >>> >>
>> >>> >>> >>
>> >>> >>> >> this.element.getBBox() is returning undefined. I know that
>> >>> >>>this.element
>> >>> >>> >>is
>> >>> >>> >> set with an SVG element.
>> >>> >>> >>
>> >>> >>> >> I'm using Firefox 31.0 on Mac OS X.
>> >>> >>> >>
>> >>> >>> >> Peter Ent
>> >>> >>> >> Adobe Systems
>> >>> >>> >>
>> >>> >>> >> On 9/9/14 10:37 AM, "Peter Ent" <p...@adobe.com> wrote:
>> >>> >>> >>
>> >>> >>> >> >The update to handle 'A' and 'a' works great! Thanks.
>> >>> >>> >> >
>> >>> >>> >> >Peter Ent
>> >>> >>> >> >Adobe Systems
>> >>> >>> >> >
>> >>> >>> >> >On 9/9/14 3:42 AM, "OmPrakash Muppirala"
>><bigosma...@gmail.com
>>
>> >>> >>> wrote:
>> >>> >>> >> >
>> >>> >>> >> >>On Mon, Sep 8, 2014 at 3:53 PM, OmPrakash Muppirala
>> >>> >>> >> >><bigosma...@gmail.com>
>> >>> >>> >> >>wrote:
>> >>> >>> >> >>
>> >>> >>> >> >>> On Mon, Sep 8, 2014 at 1:59 PM, Peter Ent
>><p...@adobe.com>
>> >>> >>>wrote:
>> >>> >>> >> >>>
>> >>> >>> >> >>>> I haven't tried the JS side - this is all Flash. In SVG,
>> >>>the
>> >>> >>>fill
>> >>> >>> >> >>>>takes
>> >>> >>> >> >>>> care of closing the path; I'm not using any line or
>border.
>> >>> >>> >> >>>>
>> >>> >>> >> >>>>
>> >>> >>> >> >>> Yes, it looks like the A parameter is not supported.  I
>will
>> >>> >>>work
>> >>> >>> on
>> >>> >>> >> >>> adding this support in Path.  I took a big chunk of the
>Path
>> >>> >>> >> >>>implementation
>> >>> >>> >> >>> from spark.primitives.Path.  It seems like we do need to
>> >>>tweak
>> >>> >>>it
>> >>> >>> >> >>>further.
>> >>> >>> >> >>>
>> >>> >>> >> >>>
>> >>> >>> >> >>Hi,
>> >>> >>> >> >>
>> >>> >>> >> >>The support for 'a' and 'A' (Elliptical Arc) has been added
>to
>> >>>the
>> >>> >>> >>Flash
>> >>> >>> >> >>implementation of the Path api.  I tried with this:
>> >>> >>> >> >>
>> >>> >>> >> >>path.drawPath(250,500,"M 50 50 L 100 50 A 50 50 0 0 0 50 0
>> >>>Z");
>> >>> >>> >> >>
>> >>> >>> >> >>and got a nice little wedge drawn on the screen.
>> >>> >>> >> >>
>> >>> >>> >> >>More importantly, the Flash and SVG renderings look
>>(almost)
>> >>>the
>> >>> >>> same.
>> >>> >>> >> >>
>> >>> >>> >> >>As part of this implementation, I borrowed the
>> >>>drawEllipicalArc()
>> >>> >>> >>method
>> >>> >>> >> >>from the svgweb library(flash implementation of SVG) [1]
>>The
>> >>> >>>code is
>> >>> >>> >> >>Apache licensed.  I have added the link to the original
>>code
>> >>>as a
>> >>> >>> >>comment
>> >>> >>> >> >>in our code.  Do I need to mention this in the NOTICE or
>> >>>LICENSE
>> >>> >>> >>files?
>> >>> >>> >> >>
>> >>> >>> >> >>Peter, if you can do some more testing and let me know your
>> >>> >>>feedback,
>> >>> >>> >> >>that
>> >>> >>> >> >>would be great.
>> >>> >>> >> >>
>> >>> >>> >> >>And looks like this can be added to the current SDK's FXG
>> >>> >>> >>implementation
>> >>> >>> >> >>as
>> >>> >>> >> >>well.  I am surprised that we did not hit this issue in the
>> >>> >>>current
>> >>> >>> >>SDK.
>> >>> >>> >> >>
>> >>> >>> >> >>Thanks,
>> >>> >>> >> >>Om
>> >>> >>> >> >>
>> >>> >>> >> >>[1]
>> >>> >>> >> >>
>> >>> >>> >>
>> >>> >>> >>
>> >>> >>>
>> >>> >>>
>> >>>
>> >>>
>https://code.google.com/p/svgweb/source/browse/trunk/src/org/svgweb/util
>> >>> >>>s
>> >>> >>> >> >>/
>> >>> >>> >> >>EllipticalArc.as?r=1251
>> >>> >>> >> >>
>> >>> >>> >> >>
>> >>> >>> >> >>
>> >>> >>> >> >>
>> >>> >>> >> >>> I see that mx.charts.chartClasses.GraphicsUtilities has a
>> >>> >>>drawArc()
>> >>> >>> >> >>> method.   I will probably end up using that
>>implementation.
>> >>> >>> >> >>>
>> >>> >>> >> >>>
>> >>> >>> >> >>>> Which brings me to the next issue. When drawing a series
>of
>> >>> >>> >>connected
>> >>> >>> >> >>>> lines (for the LineChart), the first and last points are
>> >>> >>>getting
>> >>> >>> >> >>>> connected, which I do not want. My loop to build the
>>path
>> >>>looks
>> >>> >>> >>like
>> >>> >>> >> >>>>this,
>> >>> >>> >> >>>> below. point[0] != point[last] so they should not be
>> >>> >>>connected. I
>> >>> >>> >> >>>>tried
>> >>> >>> >> >>>> "z" and "Z" thinking one meant leave the path closed and
>> >>>one
>> >>> >>> closed
>> >>> >>> >> >>>>the
>> >>> >>> >> >>>> path, but that didn't make any difference.
>> >>> >>> >> >>>>
>> >>> >>> >> >>>>                                 var pathString:String =
>"";
>> >>> >>> >> >>>>
>> >>> >>> >> >>>>                                 for (var i:int=0; i <
>> >>> >>> >>points.length;
>> >>> >>> >> >>>>i++)
>> >>> >>> >> >>>> {
>> >>> >>> >> >>>>                                     var point:Object =
>> >>> >>>points[i];
>> >>> >>> >> >>>>                                         if (i == 0)
>> >>>pathString
>> >>> >>>+=
>> >>> >>> >>"M
>> >>> >>> >> >>>> "+point.x+" "+point.y+" ";
>> >>> >>> >> >>>>                                         else pathString
>>+=
>> >>>"L
>> >>> >>> >> >>>>"+point.x+"
>> >>> >>> >> >>>> "+point.y+" ";
>> >>> >>> >> >>>>                                 }
>> >>> >>> >> >>>>
>> >>> >>> >> >>>>                                 pathString += "Z";
>> >>> >>> >> >>>>
>> >>> >>> >> >>>>                                 path.drawPath(0, 0,
>> >>> >>>pathString);
>> >>> >>> >> >>>>
>> >>> >>> >> >>>>
>> >>> >>> >> >>>
>> >>> >>> >> >>> That is weird.  I will play with it and see why that is
>> >>> >>>happening.
>> >>> >>> >> >>>
>> >>> >>> >> >>
>> >>> >>> >> >>> Is moveTo() and lineTo() a better approach?
>> >>> >>> >> >>>
>> >>> >>> >> >>> In psedocode, the lines would be drawn like this:
>> >>> >>> >> >>>
>> >>> >>> >> >>> graphics.moveTo(points[0].x, points[0].y);
>> >>> >>> >> >>> for (var i:int=0; i < points.length; i++) {
>> >>> >>> >> >>>   if(i+1 < points.length)
>> >>> >>> >> >>>   {
>> >>> >>> >> >>>     graphics.lineTo(points[i+1].x, points[i+1].y);
>> >>> >>> >> >>>   }
>> >>> >>> >> >>> }
>> >>> >>> >> >>>
>> >>> >>> >> >>> In any case, I have the Line class in my list of Graphic
>> >>> >>>elements
>> >>> >>> >>to
>> >>> >>> >> >>> implement.
>> >>> >>> >> >>>
>> >>> >>> >> >>>
>> >>> >>> >> >>
>> >>> >>> >> >>
>> >>> >>> >> >>
>> >>> >>> >> >>> Thanks,
>> >>> >>> >> >>> Om
>> >>> >>> >> >>>
>> >>> >>> >> >>>
>> >>> >>> >> >>>>
>> >>> >>> >> >>>> Thanks,
>> >>> >>> >> >>>> Peter Ent
>> >>> >>> >> >>>> Adobe Systems
>> >>> >>> >> >>>>
>> >>> >>> >> >>>> On 9/8/14 4:13 PM, "OmPrakash Muppirala"
>> >>><bigosma...@gmail.com
>> >>> >
>> >>> >>> >> wrote:
>> >>> >>> >> >>>>
>> >>> >>> >> >>>> >On Mon, Sep 8, 2014 at 12:48 PM, Peter Ent
>> >>><p...@adobe.com>
>> >>> >>> wrote:
>> >>> >>> >> >>>> >
>> >>> >>> >> >>>> >> I took care of the gjslint issues.
>> >>> >>> >> >>>> >>
>> >>> >>> >> >>>> >
>> >>> >>> >> >>>> >Thanks!  Hope it was not too much trouble.
>> >>> >>> >> >>>> >
>> >>> >>> >> >>>> >
>> >>> >>> >> >>>> >>
>> >>> >>> >> >>>> >> Can you supply more information about Path and what
>>is
>> >>>in
>> >>> >>>the
>> >>> >>> >>path
>> >>> >>> >> >>>> >>string?
>> >>> >>> >> >>>> >> I have a path working in SVG to do the wedges for the
>> >>>pie
>> >>> >>> chart,
>> >>> >>> >> >>>>but
>> >>> >>> >> >>>> >>that
>> >>> >>> >> >>>> >> same string isn't working with core.graphics.Path.
>> >>> >>> >> >>>> >>
>> >>> >>> >> >>>> >> var pathString:String = 'M' + x + ' ' + y + ' L' +
>>x1 +
>> >>>' '
>> >>> >>>+
>> >>> >>> >>y1 +
>> >>> >>> >> >>>>' A'
>> >>> >>> >> >>>> >>+
>> >>> >>> >> >>>> >> radius + ' ' + radius +
>> >>> >>> >> >>>> >>                                 ' 0 0 1 ' + x2 + ' '
>>+
>> >>>y2 +
>> >>> >>>'
>> >>> >>> >>z';
>> >>> >>> >> >>>> >>
>> >>> >>> >> >>>> >>
>> >>> >>> >> >>>> >> It doesn't look, to me, like "A" is being recognized.
>> >>> >>> >> >>>> >>
>> >>> >>> >> >>>> >
>> >>> >>> >> >>>> >The path looks like it is doing the following:
>> >>> >>> >> >>>> >M x y : move to x, y
>> >>> >>> >> >>>> >L x1 y1 : draw line from x,y to x1,y1
>> >>> >>> >> >>>> >A radius radius  : draw an arc with xradius=radius and
>> >>> >>>yradius =
>> >>> >>> >> >>>>radius
>> >>> >>> >> >>>> >(so, a circular arc)
>> >>> >>> >> >>>> >0 0 1 : x-axis rotation=0, large-arc = false, sweep =
>true
>> >>> >>> >> >>>> >x2 y2 : ending point of the arc
>> >>> >>> >> >>>> >z : finish drawing
>> >>> >>> >> >>>> >
>> >>> >>> >> >>>> >BTW, don't you need another line to complete the wedge?
>> >>> >>> >> >>>> >
>> >>> >>> >> >>>> >Is it working fine on the flash side?  I will take a
>>look
>> >>> >>>soon.
>> >>> >>> >> >>>> >
>> >>> >>> >> >>>> >Thanks,
>> >>> >>> >> >>>> >Om
>> >>> >>> >> >>>> >
>> >>> >>> >> >>>> >
>> >>> >>> >> >>>> >>
>> >>> >>> >> >>>> >> Thanks,
>> >>> >>> >> >>>> >> Peter Ent
>> >>> >>> >> >>>> >> Adobe Systems
>> >>> >>> >> >>>> >>
>> >>> >>> >> >>>> >> On 9/8/14 12:04 PM, "OmPrakash Muppirala" <
>> >>> >>> bigosma...@gmail.com>
>> >>> >>> >> >>>> wrote:
>> >>> >>> >> >>>> >>
>> >>> >>> >> >>>> >> >On Sep 8, 2014 8:24 AM, "Peter Ent" <p...@adobe.com>
>> >>> wrote:
>> >>> >>> >> >>>> >> >>
>> >>> >>> >> >>>> >> >> I forgot to add that when I build flex-asjs,
>>gjslint
>> >>> >>>finds a
>> >>> >>> >> >>>>number
>> >>> >>> >> >>>> >>of
>> >>> >>> >> >>>> >> >> issues in the new JS graphics code (its usual,
>spaces
>> >>>at
>> >>> >>>the
>> >>> >>> >>end
>> >>> >>> >> >>>>of
>> >>> >>> >> >>>> >> >>lines,
>> >>> >>> >> >>>> >> >> sort of thing). I think I am using version 2.3.10
>>of
>> >>> >>>gjslint
>> >>> >>> >>but
>> >>> >>> >> >>>>I'm
>> >>> >>> >> >>>> >>not
>> >>> >>> >> >>>> >> >> 100% sure.
>> >>> >>> >> >>>> >> >
>> >>> >>> >> >>>> >> >Yeah, unfortunately there is no gjslint available
>>for
>> >>> >>>Windows.
>> >>> >>> >> I
>> >>> >>> >> >>>> >>guess I
>> >>> >>> >> >>>> >> >will need you Mac folks to help me out with this :-)
>> >>> >>> >> >>>> >> >
>> >>> >>> >> >>>> >> >Thanks,
>> >>> >>> >> >>>> >> >Om
>> >>> >>> >> >>>> >> >
>> >>> >>> >> >>>> >> >>
>> >>> >>> >> >>>> >> >> Peter Ent
>> >>> >>> >> >>>> >> >> Adobe Systems
>> >>> >>> >> >>>> >> >>
>> >>> >>> >> >>>> >> >> On 9/8/14 3:48 AM, "OmPrakash Muppirala"
>> >>> >>> >><bigosma...@gmail.com>
>> >>> >>> >> >>>> >>wrote:
>> >>> >>> >> >>>> >> >>
>> >>> >>> >> >>>> >> >> >FlexJS now supports a basic drawing API (Rect,
>> >>>Ellipse,
>> >>> >>> >>Circle,
>> >>> >>> >> >>>> >>Path,
>> >>> >>> >> >>>> >> >> >SolidColor, SolidColorStroke)  Here are the AS3
>>[1]
>> >>>and
>> >>> >>>JS
>> >>> >>> >>[2]
>> >>> >>> >> >>>> >>versions
>> >>> >>> >> >>>> >> >> >
>> >>> >>> >> >>>> >> >> >So far, the rendering fidelity between the Flash
>and
>> >>> >>> >>SVG/HTML5
>> >>> >>> >> >>>> >>version
>> >>> >>> >> >>>> >> >>is
>> >>> >>> >> >>>> >> >> >very very close.  For sure, there are some pretty
>> >>>major
>> >>> >>> >>things
>> >>> >>> >> >>>>to
>> >>> >>> >> >>>> be
>> >>> >>> >> >>>> >> >> >worked
>> >>> >>> >> >>>> >> >> >out, but generally so far, the results have been
>> >>>very
>> >>> >>> >> >>>>encouraging.
>> >>> >>> >> >>>> >> >> >
>> >>> >>> >> >>>> >> >> >You can see a quick and dirty example here:
>> >>> >>> >> >>>> >> >> >Flash version:
>> >>> >>> >> >>>> >> >>
>> >>> http://people.apache.org/~bigosmallm/flexjs/drawing/flash/
>> >>> >>> >> >>>> >> >> >HTML5 version:
>> >>> >>> >> >>>> >> >>
>> >>> http://people.apache.org/~bigosmallm/flexjs/drawing/html5/
>> >>> >>> >> >>>> >> >> >
>> >>> >>> >> >>>> >> >> >HTML5 version has been tested to work fine on
>> >>>Chrome,
>> >>> >>> >>Firefox,
>> >>> >>> >> >>>> IE11,
>> >>> >>> >> >>>> >> >> >Android browser and iPad Safari.
>> >>> >>> >> >>>> >> >> >
>> >>> >>> >> >>>> >> >> >Next up, i will be working on the following
>>items:
>> >>> >>> >> >>>> >> >> >Polygons, Linear gradients, Radial gradients,
>> >>>filters
>> >>> >>>and
>> >>> >>> >>drop
>> >>> >>> >> >>>> >>shadows.
>> >>> >>> >> >>>> >> >> >These should bring us very close to our current
>>FXG
>> >>> >>>based
>> >>> >>> >> >>>>drawing
>> >>> >>> >> >>>> >>APIs.
>> >>> >>> >> >>>> >> >> >
>> >>> >>> >> >>>> >> >> >After that, I plan on programmatically
>>recreating a
>> >>>few
>> >>> >>>FXG
>> >>> >>> >> >>>>based
>> >>> >>> >> >>>> >>skins
>> >>> >>> >> >>>> >> >in
>> >>> >>> >> >>>> >> >> >FlexJS and see how we can apply it skins on UI
>> >>> >>>components.
>> >>> >>> >> >>>> >> >> >
>> >>> >>> >> >>>> >> >> >Feedback welcome!
>> >>> >>> >> >>>> >> >> >
>> >>> >>> >> >>>> >> >> >[1]
>> >>> >>> >> >>>> >> >> >
>> >>> >>> >> >>>> >> >
>> >>> >>> >> >>>> >>
>> >>> >>> >> >>>> >>
>> >>> >>> >> >>>>
>> >>> >>> >> >>>>
>> >>> >>> >>
>> >>> >>>
>> >>>
>https://github.com/apache/flex-asjs/tree/develop/frameworks/as/projects
>> >>> >>> >> >>>>/
>> >>> >>> >> >>>>F
>> >>> >>> >> >>>> >>l
>> >>> >>> >> >>>> >> >> >exJSUI/src/org/apache/flex/core/graphics
>> >>> >>> >> >>>> >> >> >[2]
>> >>> >>> >> >>>> >> >> >
>> >>> >>> >> >>>> >> >
>> >>> >>> >> >>>> >>
>> >>> >>> >> >>>> >>
>> >>> >>> >> >>>>
>> >>> >>> >> >>>>
>> >>> >>> >>
>> >>> >>>
>> >>>
>https://github.com/apache/flex-asjs/tree/develop/frameworks/js/FlexJS/s
>> >>> >>> >> >>>>r
>> >>> >>> >> >>>>c
>> >>> >>> >> >>>> >>/
>> >>> >>> >> >>>> >> >> >org/apache/flex/core/graphics
>> >>> >>> >> >>>> >> >>
>> >>> >>> >> >>>> >>
>> >>> >>> >> >>>> >>
>> >>> >>> >> >>>>
>> >>> >>> >> >>>>
>> >>> >>> >> >>>
>> >>> >>> >> >
>> >>> >>> >>
>> >>> >>> >>
>> >>> >>>
>> >>> >>>
>> >>> >>
>> >>>
>> >>>
>> >
>>

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