You might want to verify that the embeds are there in the final package.
I don't know if there is a dump tool so you might need to instrument your
code.

On 3/27/14 5:33 PM, "Flexicious.com" <flexici...@gmail.com> wrote:

>Spark image same story. We have the mx lib in the build path. We are using
>mx and spark components across the app. Everything works fine, until you
>introduce swfs as the source for an image control .
>
>
>On Thu, Mar 27, 2014 at 11:57 AM, OmPrakash Muppirala
><bigosma...@gmail.com>wrote:
>
>> On Mar 27, 2014 6:34 AM, "Alex Harui" <aha...@adobe.com> wrote:
>> >
>> > Pretty sure loading SWFs, even embedded SWFs at runtime is not
>>allowed on
>> > IOS because of the restriction on interpreted code.
>>
>> There is no technical limitation for this.  Swfs should load fine.  It
>>may
>> not pass through the App store approval process, though.
>>
>> Flexicious, try using a spark Image instead of the mx one.  The mx swcs
>>are
>> excluded from the app during the mobile compilation process.  No compile
>> errors, but it will end up failing in runtime.
>>
>> You need to either remove all references to mx components or add the
>>mx.swc
>> manually in to your build path.
>>
>> Thanks,
>> Om
>>
>> >
>> > -Alex
>> >
>> > On 3/27/14 6:08 AM, "Flexicious.com" <flexici...@gmail.com> wrote:
>> >
>> > >Thanks Alex - we did try that - for some reason it choked right
>>before
>> it
>> > >could alert the message. We seem to have narrowed down the problem to
>> > >images that use swf files as source. Once we remove these images, the
>> app
>> > >loads. So that begs the question, how do you get the Image component
>>to
>> > >load swf graphics? Or is that just not possible with Air on iOS
>> > >
>> > >[Embed(source = '/assets/images/someIcon.swf')]
>> > >public static var someIcon:Class;
>> > >
>> > >And then <mx:Image source="{Resources.someIcon}"
>> > >
>> > >
>> > >
>> > >On Wed, Mar 26, 2014 at 9:32 AM, Alex Harui <aha...@adobe.com> wrote:
>> > >
>> > >> Try putting in an uncaughtException handler and see if it catches
>> > >>anything.
>> > >>
>> > >> On 3/26/14 5:26 AM, "Flexicious.com" <flexici...@gmail.com> wrote:
>> > >>
>> > >> >tried with 3.9, 4.0 as well as air 13.
>> > >> >
>> > >> >
>> > >> >
>> > >> >On Wed, Mar 26, 2014 at 1:47 AM, Raj Raju <raj.virtu...@gmail.com>
>> > >>wrote:
>> > >> >
>> > >> >> Can you try to make the build with latest air sdk 4.0 (
>>4.0.0.1619
>> > >>). I
>> > >> >> guess the problem will be resolved with this new sdk .
>> > >> >> You can find the link below
>> > >> >>
>> > 
>>>>http://labsdownload.adobe.com/pub/labs/flashruntimes/air/air4-0_sdk_wi
>> > >> >> n.zip<
>> > >> >>
>> > >> >>
>> > >>
>> > >>
>> 
>>http://labsdownload.adobe.com/pub/labs/flashruntimes/air/air4-0_sdk_win.z
>> > >> >>ip
>> > >> >> >
>> > >> >>
>> > >> >> Cheers,
>> > >> >> Raju.M.
>> > >> >>
>> > >> >>
>> > >> >>
>> > >> >> On Wed, Mar 26, 2014 at 9:38 AM, Flexicious.com <
>> flexici...@gmail.com
>> > >> >> >wrote:
>> > >> >>
>> > >> >> > We have a fairly large air app, and for some reason, when we
>> > >>package
>> > >> >>it
>> > >> >> for
>> > >> >> > iOS, it does not launch correctly. Just a plain white screen.
>> When
>> > >>we
>> > >> >> > launch it in debug mode (or even using Fast packaging), it
>>works
>> > >>fine.
>> > >> >> Only
>> > >> >> > with the export release build it simply launches a plain white
>> > >>screen
>> > >> >>and
>> > >> >> > does nothing.
>> > >> >> >
>> > >> >> > Anybody seen anything similar? Any idea if there is an error
>>of
>> > >>some
>> > >> >> sort,
>> > >> >> > any way to find out what the error is?
>> > >> >> >
>> > >> >>
>> > >>
>> > >>
>> >
>>

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