You might want to verify that the embeds are there in the final package. I don't know if there is a dump tool so you might need to instrument your code.
On 3/27/14 5:33 PM, "Flexicious.com" <flexici...@gmail.com> wrote: >Spark image same story. We have the mx lib in the build path. We are using >mx and spark components across the app. Everything works fine, until you >introduce swfs as the source for an image control . > > >On Thu, Mar 27, 2014 at 11:57 AM, OmPrakash Muppirala ><bigosma...@gmail.com>wrote: > >> On Mar 27, 2014 6:34 AM, "Alex Harui" <aha...@adobe.com> wrote: >> > >> > Pretty sure loading SWFs, even embedded SWFs at runtime is not >>allowed on >> > IOS because of the restriction on interpreted code. >> >> There is no technical limitation for this. Swfs should load fine. It >>may >> not pass through the App store approval process, though. >> >> Flexicious, try using a spark Image instead of the mx one. The mx swcs >>are >> excluded from the app during the mobile compilation process. No compile >> errors, but it will end up failing in runtime. >> >> You need to either remove all references to mx components or add the >>mx.swc >> manually in to your build path. >> >> Thanks, >> Om >> >> > >> > -Alex >> > >> > On 3/27/14 6:08 AM, "Flexicious.com" <flexici...@gmail.com> wrote: >> > >> > >Thanks Alex - we did try that - for some reason it choked right >>before >> it >> > >could alert the message. We seem to have narrowed down the problem to >> > >images that use swf files as source. Once we remove these images, the >> app >> > >loads. So that begs the question, how do you get the Image component >>to >> > >load swf graphics? Or is that just not possible with Air on iOS >> > > >> > >[Embed(source = '/assets/images/someIcon.swf')] >> > >public static var someIcon:Class; >> > > >> > >And then <mx:Image source="{Resources.someIcon}" >> > > >> > > >> > > >> > >On Wed, Mar 26, 2014 at 9:32 AM, Alex Harui <aha...@adobe.com> wrote: >> > > >> > >> Try putting in an uncaughtException handler and see if it catches >> > >>anything. >> > >> >> > >> On 3/26/14 5:26 AM, "Flexicious.com" <flexici...@gmail.com> wrote: >> > >> >> > >> >tried with 3.9, 4.0 as well as air 13. >> > >> > >> > >> > >> > >> > >> > >> >On Wed, Mar 26, 2014 at 1:47 AM, Raj Raju <raj.virtu...@gmail.com> >> > >>wrote: >> > >> > >> > >> >> Can you try to make the build with latest air sdk 4.0 ( >>4.0.0.1619 >> > >>). I >> > >> >> guess the problem will be resolved with this new sdk . >> > >> >> You can find the link below >> > >> >> >> > >>>>http://labsdownload.adobe.com/pub/labs/flashruntimes/air/air4-0_sdk_wi >> > >> >> n.zip< >> > >> >> >> > >> >> >> > >> >> > >> >> >>http://labsdownload.adobe.com/pub/labs/flashruntimes/air/air4-0_sdk_win.z >> > >> >>ip >> > >> >> > >> > >> >> >> > >> >> Cheers, >> > >> >> Raju.M. >> > >> >> >> > >> >> >> > >> >> >> > >> >> On Wed, Mar 26, 2014 at 9:38 AM, Flexicious.com < >> flexici...@gmail.com >> > >> >> >wrote: >> > >> >> >> > >> >> > We have a fairly large air app, and for some reason, when we >> > >>package >> > >> >>it >> > >> >> for >> > >> >> > iOS, it does not launch correctly. Just a plain white screen. >> When >> > >>we >> > >> >> > launch it in debug mode (or even using Fast packaging), it >>works >> > >>fine. >> > >> >> Only >> > >> >> > with the export release build it simply launches a plain white >> > >>screen >> > >> >>and >> > >> >> > does nothing. >> > >> >> > >> > >> >> > Anybody seen anything similar? Any idea if there is an error >>of >> > >>some >> > >> >> sort, >> > >> >> > any way to find out what the error is? >> > >> >> > >> > >> >> >> > >> >> > >> >> > >>