On Thu, Mar 27, 2014 at 8:38 PM, Greg Dove <greg.d...@gmail.com> wrote:

> I think even if it is embedde correctly, if it is embedded as a ByteArray
> then I don't think that works on iOS, because Loader.loadBytes doesn't work
> I think.
>
>
Loader.loadBytes does work.  I am able to load a font compiled into a swf
during runtime and change the font of a given TLF label.

Thanks,
Om


>
> On Fri, Mar 28, 2014 at 4:27 PM, Alex Harui <aha...@adobe.com> wrote:
>
> > You might want to verify that the embeds are there in the final package.
> > I don't know if there is a dump tool so you might need to instrument your
> > code.
> >
> > On 3/27/14 5:33 PM, "Flexicious.com" <flexici...@gmail.com> wrote:
> >
> > >Spark image same story. We have the mx lib in the build path. We are
> using
> > >mx and spark components across the app. Everything works fine, until you
> > >introduce swfs as the source for an image control .
> > >
> > >
> > >On Thu, Mar 27, 2014 at 11:57 AM, OmPrakash Muppirala
> > ><bigosma...@gmail.com>wrote:
> > >
> > >> On Mar 27, 2014 6:34 AM, "Alex Harui" <aha...@adobe.com> wrote:
> > >> >
> > >> > Pretty sure loading SWFs, even embedded SWFs at runtime is not
> > >>allowed on
> > >> > IOS because of the restriction on interpreted code.
> > >>
> > >> There is no technical limitation for this.  Swfs should load fine.  It
> > >>may
> > >> not pass through the App store approval process, though.
> > >>
> > >> Flexicious, try using a spark Image instead of the mx one.  The mx
> swcs
> > >>are
> > >> excluded from the app during the mobile compilation process.  No
> compile
> > >> errors, but it will end up failing in runtime.
> > >>
> > >> You need to either remove all references to mx components or add the
> > >>mx.swc
> > >> manually in to your build path.
> > >>
> > >> Thanks,
> > >> Om
> > >>
> > >> >
> > >> > -Alex
> > >> >
> > >> > On 3/27/14 6:08 AM, "Flexicious.com" <flexici...@gmail.com> wrote:
> > >> >
> > >> > >Thanks Alex - we did try that - for some reason it choked right
> > >>before
> > >> it
> > >> > >could alert the message. We seem to have narrowed down the problem
> to
> > >> > >images that use swf files as source. Once we remove these images,
> the
> > >> app
> > >> > >loads. So that begs the question, how do you get the Image
> component
> > >>to
> > >> > >load swf graphics? Or is that just not possible with Air on iOS
> > >> > >
> > >> > >[Embed(source = '/assets/images/someIcon.swf')]
> > >> > >public static var someIcon:Class;
> > >> > >
> > >> > >And then <mx:Image source="{Resources.someIcon}"
> > >> > >
> > >> > >
> > >> > >
> > >> > >On Wed, Mar 26, 2014 at 9:32 AM, Alex Harui <aha...@adobe.com>
> > wrote:
> > >> > >
> > >> > >> Try putting in an uncaughtException handler and see if it catches
> > >> > >>anything.
> > >> > >>
> > >> > >> On 3/26/14 5:26 AM, "Flexicious.com" <flexici...@gmail.com>
> wrote:
> > >> > >>
> > >> > >> >tried with 3.9, 4.0 as well as air 13.
> > >> > >> >
> > >> > >> >
> > >> > >> >
> > >> > >> >On Wed, Mar 26, 2014 at 1:47 AM, Raj Raju <
> raj.virtu...@gmail.com
> > >
> > >> > >>wrote:
> > >> > >> >
> > >> > >> >> Can you try to make the build with latest air sdk 4.0 (
> > >>4.0.0.1619
> > >> > >>). I
> > >> > >> >> guess the problem will be resolved with this new sdk .
> > >> > >> >> You can find the link below
> > >> > >> >>
> > >> >
> > >>>>
> http://labsdownload.adobe.com/pub/labs/flashruntimes/air/air4-0_sdk_wi
> > >> > >> >> n.zip<
> > >> > >> >>
> > >> > >> >>
> > >> > >>
> > >> > >>
> > >>
> > >>
> >
> http://labsdownload.adobe.com/pub/labs/flashruntimes/air/air4-0_sdk_win.z
> > >> > >> >>ip
> > >> > >> >> >
> > >> > >> >>
> > >> > >> >> Cheers,
> > >> > >> >> Raju.M.
> > >> > >> >>
> > >> > >> >>
> > >> > >> >>
> > >> > >> >> On Wed, Mar 26, 2014 at 9:38 AM, Flexicious.com <
> > >> flexici...@gmail.com
> > >> > >> >> >wrote:
> > >> > >> >>
> > >> > >> >> > We have a fairly large air app, and for some reason, when we
> > >> > >>package
> > >> > >> >>it
> > >> > >> >> for
> > >> > >> >> > iOS, it does not launch correctly. Just a plain white
> screen.
> > >> When
> > >> > >>we
> > >> > >> >> > launch it in debug mode (or even using Fast packaging), it
> > >>works
> > >> > >>fine.
> > >> > >> >> Only
> > >> > >> >> > with the export release build it simply launches a plain
> white
> > >> > >>screen
> > >> > >> >>and
> > >> > >> >> > does nothing.
> > >> > >> >> >
> > >> > >> >> > Anybody seen anything similar? Any idea if there is an error
> > >>of
> > >> > >>some
> > >> > >> >> sort,
> > >> > >> >> > any way to find out what the error is?
> > >> > >> >> >
> > >> > >> >>
> > >> > >>
> > >> > >>
> > >> >
> > >>
> >
> >
>

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