On Thu, Mar 27, 2014 at 8:38 PM, Greg Dove <greg.d...@gmail.com> wrote:
> I think even if it is embedde correctly, if it is embedded as a ByteArray > then I don't think that works on iOS, because Loader.loadBytes doesn't work > I think. > > Loader.loadBytes does work. I am able to load a font compiled into a swf during runtime and change the font of a given TLF label. Thanks, Om > > On Fri, Mar 28, 2014 at 4:27 PM, Alex Harui <aha...@adobe.com> wrote: > > > You might want to verify that the embeds are there in the final package. > > I don't know if there is a dump tool so you might need to instrument your > > code. > > > > On 3/27/14 5:33 PM, "Flexicious.com" <flexici...@gmail.com> wrote: > > > > >Spark image same story. We have the mx lib in the build path. We are > using > > >mx and spark components across the app. Everything works fine, until you > > >introduce swfs as the source for an image control . > > > > > > > > >On Thu, Mar 27, 2014 at 11:57 AM, OmPrakash Muppirala > > ><bigosma...@gmail.com>wrote: > > > > > >> On Mar 27, 2014 6:34 AM, "Alex Harui" <aha...@adobe.com> wrote: > > >> > > > >> > Pretty sure loading SWFs, even embedded SWFs at runtime is not > > >>allowed on > > >> > IOS because of the restriction on interpreted code. > > >> > > >> There is no technical limitation for this. Swfs should load fine. It > > >>may > > >> not pass through the App store approval process, though. > > >> > > >> Flexicious, try using a spark Image instead of the mx one. The mx > swcs > > >>are > > >> excluded from the app during the mobile compilation process. No > compile > > >> errors, but it will end up failing in runtime. > > >> > > >> You need to either remove all references to mx components or add the > > >>mx.swc > > >> manually in to your build path. > > >> > > >> Thanks, > > >> Om > > >> > > >> > > > >> > -Alex > > >> > > > >> > On 3/27/14 6:08 AM, "Flexicious.com" <flexici...@gmail.com> wrote: > > >> > > > >> > >Thanks Alex - we did try that - for some reason it choked right > > >>before > > >> it > > >> > >could alert the message. We seem to have narrowed down the problem > to > > >> > >images that use swf files as source. Once we remove these images, > the > > >> app > > >> > >loads. So that begs the question, how do you get the Image > component > > >>to > > >> > >load swf graphics? Or is that just not possible with Air on iOS > > >> > > > > >> > >[Embed(source = '/assets/images/someIcon.swf')] > > >> > >public static var someIcon:Class; > > >> > > > > >> > >And then <mx:Image source="{Resources.someIcon}" > > >> > > > > >> > > > > >> > > > > >> > >On Wed, Mar 26, 2014 at 9:32 AM, Alex Harui <aha...@adobe.com> > > wrote: > > >> > > > > >> > >> Try putting in an uncaughtException handler and see if it catches > > >> > >>anything. > > >> > >> > > >> > >> On 3/26/14 5:26 AM, "Flexicious.com" <flexici...@gmail.com> > wrote: > > >> > >> > > >> > >> >tried with 3.9, 4.0 as well as air 13. > > >> > >> > > > >> > >> > > > >> > >> > > > >> > >> >On Wed, Mar 26, 2014 at 1:47 AM, Raj Raju < > raj.virtu...@gmail.com > > > > > >> > >>wrote: > > >> > >> > > > >> > >> >> Can you try to make the build with latest air sdk 4.0 ( > > >>4.0.0.1619 > > >> > >>). I > > >> > >> >> guess the problem will be resolved with this new sdk . > > >> > >> >> You can find the link below > > >> > >> >> > > >> > > > >>>> > http://labsdownload.adobe.com/pub/labs/flashruntimes/air/air4-0_sdk_wi > > >> > >> >> n.zip< > > >> > >> >> > > >> > >> >> > > >> > >> > > >> > >> > > >> > > >> > > > http://labsdownload.adobe.com/pub/labs/flashruntimes/air/air4-0_sdk_win.z > > >> > >> >>ip > > >> > >> >> > > > >> > >> >> > > >> > >> >> Cheers, > > >> > >> >> Raju.M. > > >> > >> >> > > >> > >> >> > > >> > >> >> > > >> > >> >> On Wed, Mar 26, 2014 at 9:38 AM, Flexicious.com < > > >> flexici...@gmail.com > > >> > >> >> >wrote: > > >> > >> >> > > >> > >> >> > We have a fairly large air app, and for some reason, when we > > >> > >>package > > >> > >> >>it > > >> > >> >> for > > >> > >> >> > iOS, it does not launch correctly. Just a plain white > screen. > > >> When > > >> > >>we > > >> > >> >> > launch it in debug mode (or even using Fast packaging), it > > >>works > > >> > >>fine. > > >> > >> >> Only > > >> > >> >> > with the export release build it simply launches a plain > white > > >> > >>screen > > >> > >> >>and > > >> > >> >> > does nothing. > > >> > >> >> > > > >> > >> >> > Anybody seen anything similar? Any idea if there is an error > > >>of > > >> > >>some > > >> > >> >> sort, > > >> > >> >> > any way to find out what the error is? > > >> > >> >> > > > >> > >> >> > > >> > >> > > >> > >> > > >> > > > >> > > > > >