I think you're right.  I'll retract what I said earlier.  But there might
be an issue if there is script in the SWF.

On 3/27/14 7:53 AM, "Jason Moore" <jason.mo...@harksolutions.co.uk> wrote:

>My understanding is that you can load SWFs that are included in the
>application ( not loaded from remote ). I happened to be looking at this
>recently.. 
>
>See old Adobe blog post:
>http://blogs.adobe.com/airodynamics/2012/11/09/packaging-and-loading-mul
>tiple-swfs-in-air-apps-on-ios/
>
>Which is quite useful.
>
>J :)
>
>
>-----Original Message-----
>From: Alex Harui [mailto:aha...@adobe.com]
>Sent: 27 March 2014 13:34
>To: dev@flex.apache.org
>Subject: Re: Air iOS app - Blank white screen
>
>Pretty sure loading SWFs, even embedded SWFs at runtime is not allowed
>on IOS because of the restriction on interpreted code.
>
>-Alex
>
>On 3/27/14 6:08 AM, "Flexicious.com" <flexici...@gmail.com> wrote:
>
>>Thanks Alex - we did try that - for some reason it choked right before
>>it could alert the message. We seem to have narrowed down the problem
>>to images that use swf files as source. Once we remove these images,
>>the app loads. So that begs the question, how do you get the Image
>>component to load swf graphics? Or is that just not possible with Air
>>on iOS
>>
>>[Embed(source = '/assets/images/someIcon.swf')] public static var
>>someIcon:Class;
>>
>>And then <mx:Image source="{Resources.someIcon}"
>>
>>
>>
>>On Wed, Mar 26, 2014 at 9:32 AM, Alex Harui <aha...@adobe.com> wrote:
>>
>>> Try putting in an uncaughtException handler and see if it catches
>>>anything.
>>>
>>> On 3/26/14 5:26 AM, "Flexicious.com" <flexici...@gmail.com> wrote:
>>>
>>> >tried with 3.9, 4.0 as well as air 13.
>>> >
>>> >
>>> >
>>> >On Wed, Mar 26, 2014 at 1:47 AM, Raj Raju <raj.virtu...@gmail.com>
>>>wrote:
>>> >
>>> >> Can you try to make the build with latest air sdk 4.0 ( 4.0.0.1619
>>>). I
>>> >> guess the problem will be resolved with this new sdk .
>>> >> You can find the link below
>>> >> 
>>>http://labsdownload.adobe.com/pub/labs/flashruntimes/air/air4-0_sdk_wi
>>> >> n.zip<
>>> >>
>>> >>
>>> 
>>>http://labsdownload.adobe.com/pub/labs/flashruntimes/air/air4-0_sdk_wi
>>>n.z
>>> >>ip
>>> >> >
>>> >>
>>> >> Cheers,
>>> >> Raju.M.
>>> >>
>>> >>
>>> >>
>>> >> On Wed, Mar 26, 2014 at 9:38 AM, Flexicious.com
>>> >> <flexici...@gmail.com
>>> >> >wrote:
>>> >>
>>> >> > We have a fairly large air app, and for some reason, when we
>>>package
>>> >>it
>>> >> for
>>> >> > iOS, it does not launch correctly. Just a plain white screen.
>>> >> > When
>>>we
>>> >> > launch it in debug mode (or even using Fast packaging), it works
>>>fine.
>>> >> Only
>>> >> > with the export release build it simply launches a plain white
>>>screen
>>> >>and
>>> >> > does nothing.
>>> >> >
>>> >> > Anybody seen anything similar? Any idea if there is an error of
>>>some
>>> >> sort,
>>> >> > any way to find out what the error is?
>>> >> >
>>> >>
>>>
>>>
>

Reply via email to