I think you're right. I'll retract what I said earlier. But there might be an issue if there is script in the SWF.
On 3/27/14 7:53 AM, "Jason Moore" <[email protected]> wrote: >My understanding is that you can load SWFs that are included in the >application ( not loaded from remote ). I happened to be looking at this >recently.. > >See old Adobe blog post: >http://blogs.adobe.com/airodynamics/2012/11/09/packaging-and-loading-mul >tiple-swfs-in-air-apps-on-ios/ > >Which is quite useful. > >J :) > > >-----Original Message----- >From: Alex Harui [mailto:[email protected]] >Sent: 27 March 2014 13:34 >To: [email protected] >Subject: Re: Air iOS app - Blank white screen > >Pretty sure loading SWFs, even embedded SWFs at runtime is not allowed >on IOS because of the restriction on interpreted code. > >-Alex > >On 3/27/14 6:08 AM, "Flexicious.com" <[email protected]> wrote: > >>Thanks Alex - we did try that - for some reason it choked right before >>it could alert the message. We seem to have narrowed down the problem >>to images that use swf files as source. Once we remove these images, >>the app loads. So that begs the question, how do you get the Image >>component to load swf graphics? Or is that just not possible with Air >>on iOS >> >>[Embed(source = '/assets/images/someIcon.swf')] public static var >>someIcon:Class; >> >>And then <mx:Image source="{Resources.someIcon}" >> >> >> >>On Wed, Mar 26, 2014 at 9:32 AM, Alex Harui <[email protected]> wrote: >> >>> Try putting in an uncaughtException handler and see if it catches >>>anything. >>> >>> On 3/26/14 5:26 AM, "Flexicious.com" <[email protected]> wrote: >>> >>> >tried with 3.9, 4.0 as well as air 13. >>> > >>> > >>> > >>> >On Wed, Mar 26, 2014 at 1:47 AM, Raj Raju <[email protected]> >>>wrote: >>> > >>> >> Can you try to make the build with latest air sdk 4.0 ( 4.0.0.1619 >>>). I >>> >> guess the problem will be resolved with this new sdk . >>> >> You can find the link below >>> >> >>>http://labsdownload.adobe.com/pub/labs/flashruntimes/air/air4-0_sdk_wi >>> >> n.zip< >>> >> >>> >> >>> >>>http://labsdownload.adobe.com/pub/labs/flashruntimes/air/air4-0_sdk_wi >>>n.z >>> >>ip >>> >> > >>> >> >>> >> Cheers, >>> >> Raju.M. >>> >> >>> >> >>> >> >>> >> On Wed, Mar 26, 2014 at 9:38 AM, Flexicious.com >>> >> <[email protected] >>> >> >wrote: >>> >> >>> >> > We have a fairly large air app, and for some reason, when we >>>package >>> >>it >>> >> for >>> >> > iOS, it does not launch correctly. Just a plain white screen. >>> >> > When >>>we >>> >> > launch it in debug mode (or even using Fast packaging), it works >>>fine. >>> >> Only >>> >> > with the export release build it simply launches a plain white >>>screen >>> >>and >>> >> > does nothing. >>> >> > >>> >> > Anybody seen anything similar? Any idea if there is an error of >>>some >>> >> sort, >>> >> > any way to find out what the error is? >>> >> > >>> >> >>> >>> >
