instead of embedding them, did you try loading them as an external asset via url, packaged with the app. All the swf assets I use in iOS projects are as external files.
On Fri, Mar 28, 2014 at 1:33 PM, Flexicious.com <flexici...@gmail.com>wrote: > Spark image same story. We have the mx lib in the build path. We are using > mx and spark components across the app. Everything works fine, until you > introduce swfs as the source for an image control . > > > On Thu, Mar 27, 2014 at 11:57 AM, OmPrakash Muppirala > <bigosma...@gmail.com>wrote: > > > On Mar 27, 2014 6:34 AM, "Alex Harui" <aha...@adobe.com> wrote: > > > > > > Pretty sure loading SWFs, even embedded SWFs at runtime is not allowed > on > > > IOS because of the restriction on interpreted code. > > > > There is no technical limitation for this. Swfs should load fine. It > may > > not pass through the App store approval process, though. > > > > Flexicious, try using a spark Image instead of the mx one. The mx swcs > are > > excluded from the app during the mobile compilation process. No compile > > errors, but it will end up failing in runtime. > > > > You need to either remove all references to mx components or add the > mx.swc > > manually in to your build path. > > > > Thanks, > > Om > > > > > > > > -Alex > > > > > > On 3/27/14 6:08 AM, "Flexicious.com" <flexici...@gmail.com> wrote: > > > > > > >Thanks Alex - we did try that - for some reason it choked right before > > it > > > >could alert the message. We seem to have narrowed down the problem to > > > >images that use swf files as source. Once we remove these images, the > > app > > > >loads. So that begs the question, how do you get the Image component > to > > > >load swf graphics? Or is that just not possible with Air on iOS > > > > > > > >[Embed(source = '/assets/images/someIcon.swf')] > > > >public static var someIcon:Class; > > > > > > > >And then <mx:Image source="{Resources.someIcon}" > > > > > > > > > > > > > > > >On Wed, Mar 26, 2014 at 9:32 AM, Alex Harui <aha...@adobe.com> wrote: > > > > > > > >> Try putting in an uncaughtException handler and see if it catches > > > >>anything. > > > >> > > > >> On 3/26/14 5:26 AM, "Flexicious.com" <flexici...@gmail.com> wrote: > > > >> > > > >> >tried with 3.9, 4.0 as well as air 13. > > > >> > > > > >> > > > > >> > > > > >> >On Wed, Mar 26, 2014 at 1:47 AM, Raj Raju <raj.virtu...@gmail.com> > > > >>wrote: > > > >> > > > > >> >> Can you try to make the build with latest air sdk 4.0 ( > 4.0.0.1619 > > > >>). I > > > >> >> guess the problem will be resolved with this new sdk . > > > >> >> You can find the link below > > > >> >> > > > >> > http://labsdownload.adobe.com/pub/labs/flashruntimes/air/air4-0_sdk_wi > > > >> >> n.zip< > > > >> >> > > > >> >> > > > >> > > > >> > > > http://labsdownload.adobe.com/pub/labs/flashruntimes/air/air4-0_sdk_win.z > > > >> >>ip > > > >> >> > > > > >> >> > > > >> >> Cheers, > > > >> >> Raju.M. > > > >> >> > > > >> >> > > > >> >> > > > >> >> On Wed, Mar 26, 2014 at 9:38 AM, Flexicious.com < > > flexici...@gmail.com > > > >> >> >wrote: > > > >> >> > > > >> >> > We have a fairly large air app, and for some reason, when we > > > >>package > > > >> >>it > > > >> >> for > > > >> >> > iOS, it does not launch correctly. Just a plain white screen. > > When > > > >>we > > > >> >> > launch it in debug mode (or even using Fast packaging), it > works > > > >>fine. > > > >> >> Only > > > >> >> > with the export release build it simply launches a plain white > > > >>screen > > > >> >>and > > > >> >> > does nothing. > > > >> >> > > > > >> >> > Anybody seen anything similar? Any idea if there is an error of > > > >>some > > > >> >> sort, > > > >> >> > any way to find out what the error is? > > > >> >> > > > > >> >> > > > >> > > > >> > > > > > >