This is what I was thinking, but the hardware is finally getting powerful 
enough on mobile that you should be able to run the desktop player now. I have 
a thinkpad tablet 2 with win8 and it can do stage3d flash in desktop mode 
swimmingly.

So maybe a javascript export through class mapping is the best way to go while 
mobile operating systems still use sandboxed browsers that block plugins.



-----Original Message-----
From: Maurice Amsellem <maurice.amsel...@systar.com>
To: "dev@flex.apache.org" <dev@flex.apache.org>
Sent: Tue, 29 Oct 2013 12:02 PM
Subject: RE: Mozilla takes on Flash

> Because Apple wont allow you that sort of app on iOS. Because then you could 
> buy games without using the App Store.

Search for "Puffin Web Browser" on the App Store.
https://itunes.apple.com/fr/app/puffin-web-browser-free/id472937654?mt=8

It has support for Flash.

But it's so slow, even on simple flash pages...

Maurice 

-----Message d'origine-----
De : Tom Chiverton [mailto:t...@extravision.com] 
Envoyé : mardi 29 octobre 2013 17:50
À : dev@flex.apache.org
Objet : Re: Mozilla takes on Flash

On 29/10/2013 16:35, f...@dfguy.us wrote:
> Agreed 100%. What I always wondered is why someone, like mozilla, google or 
> even Adobe themselves, doesn't write a browser that has flash player embedded 
> in it as an app on the app store.
Because Apple wont allow you that sort of app on iOS. Because then you could 
buy games without using the App Store.

Tom

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