This is what I was thinking, but the hardware is finally getting powerful enough on mobile that you should be able to run the desktop player now. I have a thinkpad tablet 2 with win8 and it can do stage3d flash in desktop mode swimmingly.
So maybe a javascript export through class mapping is the best way to go while mobile operating systems still use sandboxed browsers that block plugins. -----Original Message----- From: Maurice Amsellem <maurice.amsel...@systar.com> To: "dev@flex.apache.org" <dev@flex.apache.org> Sent: Tue, 29 Oct 2013 12:02 PM Subject: RE: Mozilla takes on Flash > Because Apple wont allow you that sort of app on iOS. Because then you could > buy games without using the App Store. Search for "Puffin Web Browser" on the App Store. https://itunes.apple.com/fr/app/puffin-web-browser-free/id472937654?mt=8 It has support for Flash. But it's so slow, even on simple flash pages... Maurice -----Message d'origine----- De : Tom Chiverton [mailto:t...@extravision.com] Envoyé : mardi 29 octobre 2013 17:50 À : dev@flex.apache.org Objet : Re: Mozilla takes on Flash On 29/10/2013 16:35, f...@dfguy.us wrote: > Agreed 100%. What I always wondered is why someone, like mozilla, google or > even Adobe themselves, doesn't write a browser that has flash player embedded > in it as an app on the app store. Because Apple wont allow you that sort of app on iOS. Because then you could buy games without using the App Store. Tom