On Monday, March 6, 2017 at 12:15:25 PM UTC-8, Boris Zbarsky wrote: > On 3/6/17 3:03 PM, kearw...@kearwood.com wrote: > > The underlying VR API's expect this process to persist for the browser's > > lifespan and to have mutually-exclusive access to input from the headsets. > > It seems that the GPU process is the best fit afaict. > > In case it matters, the GPU process does not have "persist for the > browser lifespan" as a goal. In fact, the whole point of the GPU > process is that driver crashes should take down the GPU process but not > the browser. We then restart the GPU process as needed. On some > hardware/software configurations, this is apparently not a rare occurrence. > > -Boris
It would require some work to allow VR to continue after a GPU crash, but perhaps such isolation could be useful eventually and predicate a separate VR process. _______________________________________________ dev-platform mailing list dev-platform@lists.mozilla.org https://lists.mozilla.org/listinfo/dev-platform