On Monday, March 6, 2017 at 12:15:25 PM UTC-8, Boris Zbarsky wrote:
> On 3/6/17 3:03 PM, kearw...@kearwood.com wrote:
> > The underlying VR API's expect this process to persist for the browser's 
> > lifespan and to have mutually-exclusive access to input from the headsets.  
> > It seems that the GPU process is the best fit afaict.
> 
> In case it matters, the GPU process does not have "persist for the 
> browser lifespan" as a goal.  In fact, the whole point of the GPU 
> process is that driver crashes should take down the GPU process but not 
> the browser.  We then restart the GPU process as needed.  On some 
> hardware/software configurations, this is apparently not a rare occurrence.
> 
> -Boris

It would require some work to allow VR to continue after a GPU crash, but 
perhaps such isolation could be useful eventually and predicate a separate VR 
process.
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