On Wednesday 2017-03-01 12:50 -0800, kgilb...@mozilla.com wrote: > Since the initial implementation, a W3C working group was formed including > members from Mozilla, Google, Microsoft, Samsung, and Oculus. The API has > stabilized and is frozen at "WebVR 1.1" while its successor "WebVR 2.0" is > being conceived.
There seems to be some disagreement within the WebVR community about whether 1.1 was intended to be shipped in stable releases of browsers, e.g., in this thread: https://twitter.com/aeliasnet/status/837139143276711936 What's the intent of the WebVR standards community here? And is your intend to support the features in 1.1 forever, or to take them away at some point? -David -- 𝄞 L. David Baron http://dbaron.org/ 𝄂 𝄢 Mozilla https://www.mozilla.org/ 𝄂 Before I built a wall I'd ask to know What I was walling in or walling out, And to whom I was like to give offense. - Robert Frost, Mending Wall (1914)
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