On Wednesday 2017-03-01 12:50 -0800, kgilb...@mozilla.com wrote:
> Since the initial implementation, a W3C working group was formed including 
> members from Mozilla, Google, Microsoft, Samsung, and Oculus.  The API has 
> stabilized and is frozen at "WebVR 1.1" while its successor "WebVR 2.0" is 
> being conceived.

There seems to be some disagreement within the WebVR community about
whether 1.1 was intended to be shipped in stable releases of
browsers, e.g., in this thread:
https://twitter.com/aeliasnet/status/837139143276711936

What's the intent of the WebVR standards community here?

And is your intend to support the features in 1.1 forever, or to
take them away at some point?

-David

-- 
𝄞   L. David Baron                         http://dbaron.org/   𝄂
𝄢   Mozilla                          https://www.mozilla.org/   𝄂
             Before I built a wall I'd ask to know
             What I was walling in or walling out,
             And to whom I was like to give offense.
               - Robert Frost, Mending Wall (1914)

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