On 3/1/17 3:50 PM, kgilb...@mozilla.com wrote:
As of March 1, 2017 I intend to turn WebVR on by default on Windows.
So flip the pref on Windows only, right?
If there is no VR hardware, is the idea that navigator.getVRDisplays()
returns a promise resolving to an empty array?
Link to standard: https://w3c.github.io/webvr/archive/prerelease/1.1/
It's a bit worrying to me that this spec is not written down in
sufficient detail to be implemented interoperably [1]. How confident
are we that what the other browsers are shipping matches what we're
shipping? Are there web platform tests?
-Boris
[1] For example, what does the VRFrameData constructor actually do?
The spec doesn't define it at all. Where is the VRPose inside supposed
to come from? What values will it contain? I filed
https://github.com/w3c/webvr/issues/195 on this, but note that I've
spent all of about 5 minutes skimming the spec and ran into this. I
have _not_ done a careful read looking for possible interop problems...
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