As of March 1, 2017 I intend to turn WebVR on by default on Windows. It has been developed behind the dom.vr.enabled preference and has been enabled by default on Firefox Nightly and Dev Edition since November 2015. Other UAs shipping this include Samsung Internet Browser (Gear VR) and Oculus Carmel. Microsoft Edge and Google Chrome are also intending to ship. Google Chrome has enabled WebVR on Android with an Origin Trial.
This feature was previously discussed in this "intent to ship" thread, for non-release builds: https://groups.google.com/d/topic/mozilla.dev.platform/BeVaHGEgZNA/discussion Bug to turn on by default: https://bugzilla.mozilla.org/show_bug.cgi?id=1343368 We will support Oculus and HTC Vive by default. Oculus is already enabled; HTC Vive support with OpenVR has been developed behind the “dom.vr.openvr.enabled” preference and will be turned on with this bug: https://bugzilla.mozilla.org/show_bug.cgi?id=1343374 Link to standard: https://w3c.github.io/webvr/archive/prerelease/1.1/ Since the initial implementation, a W3C working group was formed including members from Mozilla, Google, Microsoft, Samsung, and Oculus. The API has stabilized and is frozen at "WebVR 1.1" while its successor "WebVR 2.0" is being conceived. Windows only support for WebVR would be enabled by default in Firefox 54. OSX is not yet supported by current VR headsets. Beta Linux support for HTC Vive has very recently landed, and will be supported by Firefox after the Firefox 54 uplift. Cheers, Kearwood “Kip” Gilbert :kip _______________________________________________ dev-platform mailing list dev-platform@lists.mozilla.org https://lists.mozilla.org/listinfo/dev-platform