On Friday, May 9, 2025, Karl Semich <[email protected]> wrote:

> notes regarding possibly making graphics apis (wgpu?) have
> interoperable buffers with tensor libraries
> note: i think i already implemented this some years ago, probably for
> raw opengl or vulkan. dunno where that is
>
> - i don't immediately see a way in wgpu to get a raw pointer
> - i heard opengl has a raw pointer function
> - i think wgpu uses opengl ES and vulkan
> 1657
> 1702
> - because gles, vulkan, metal, direct3d, and anything else, have
> handles to their buffers, it's intuitive that they must be
> interoperable -- the handles would be passed.
> any underlying transformation of the handles to support interprocess
> use would be documented in the interprocess importer for the backend.
>

https://github.com/gpuweb/gpuweb/issues/4168#issuecomment-2867906416

> Given the high utility of writing "shaders" using a compute library,
combined with security, portability, and implementation concerns, it could
make sense for this to be an optional extension.
>
> To clarify, this feature would let AI-generated assets be synthesized and
displayed on a single accelerator, using existing libraries, with neither
having to download and re-upload them to the GPU nor port the generation
code to a shader language. It also would let people write pseudo-shaders in
many other language and libraries.
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