Should be fine since they're not actual csgo items.

On 08.07.2015 20:14, Wareya wrote:
Sorry to whoever I'm quoting in advance; this is off-topic.

Is it an alien idea for servers to run plugins that give people... Unique, custom skins? Stuff that isn't part of the CSGO economy in the first place. I remember CS 1.6 servers doing this for years. Do the new CSGO rules disallow things this far?

On 7/8/2015 2:04 PM, Matthias "InstantMuffin" Kollek wrote:
I wasn't implying that the community should review the reports and rate
their validity. I was merely referring to the point-giving so players
feel encouraged to keep the community clean.

On 08.07.2015 19:55, Absurd Minds wrote:
I think this would be a horrible idea. Less-than-upstanding
communities could easily "vote brigade" a server and send their
players to report competing or more popular servers. We know Valve's
promise that "all overwatches would be reviewed while in beta before
any bans are given" was a lie, so I can only assume there would be
absolutely no oversight on this process as well.

On Wed, Jul 8, 2015 at 1:46 PM, Matthias "InstantMuffin" Kollek
<[email protected] <mailto:[email protected]>> wrote:

    A different idea:
    Since overwatch is out of beta, it gives you rank points for
    accurate reviews. Why not do the same for reporting servers?


    On 08.07.2015 19:40, Matthias "InstantMuffin" Kollek wrote:
    Give people a chance to flag their servers as inapplicable for
    giving out rank points. This should for example apply to idle
servers. If they get caught not complying, they get blacklisted. bb

    On 08.07.2015 19:03, Absurd Minds wrote:
    I think it would be incredibly difficult (if not impossible) to
    implement, though. As Jack M. mentioned, there needs to be some
    way to deal with idle servers. And XP is given out based on game
    mode + points earned at the end of the match. Something like a
    1v1 server (which is technically generally run in a classic
    casual game mode) issues you points based on what arena you're
    in. Somebody who goes 35:10 for the whole map and happens to end
    in the bottom arena would gain less XP than somebody who just
    joined, goes 8:0, and ends in the top arena. Or somebody who
    plays 10 minutes in deathmatch would get significantly less XP
    than somebody who plays 10 minutes in a FFA deathmatch, just
    because they have fewer targets to kill.

    It sounded like a good idea while I was typing it, but I think
    in practicality, it would either be impossible or it would turn
    into something like "You can earn XP on your servers if you have
    such-and-such cvars enabled and you're not running this or that
    plugin", which would probably upset the community even more.

    On Wed, Jul 8, 2015 at 12:56 PM, Geo B. <[email protected]
    <mailto:[email protected]>> wrote:

        Definitely the best compromise !

        2015-07-08 17:00 GMT+02:00 Matthias "InstantMuffin" Kollek
        <[email protected] <mailto:[email protected]>>:

            That's a nice suggestion!


            On 08.07.2015 16:58, Absurd Minds wrote:

            Earning xp is simply just a barrier to entry into
            valve's matchmaking. It would be completely pointless
            if it were allowed on community servers. (However, if
            they made it so after rank three you could earn xp on
            community servers, that would solve both sides of the
            issue.)

            On Jul 8, 2015 6:27 AM, "L33TGaming"
            <[email protected]
            <mailto:[email protected]>> wrote:

                As a server operator myself, in my opinion the best
                way to go about this
                issue would be for Valve to patch the commands that
                server operators use to
                give weapon skins or knives or whatever they
                decide. That way, we know which
                plugin can be used without being worried about
                breaking the rules and
                running in grey areas.

                Alternatively, I suggest a compromise for this
                situation, where servers that
                run weapon skins or knifes plugins are unranked,
                such that players do not
                receive XP, whilst servers that don't run these
                weapon skins or knifes
                plugins and conform to an set of "ranked" rules
                will have XP drops for
                players. This, I do believe is a compromise between
                a significant
                deterioration of community servers and Valve's
                profits loss.



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                View this message in context:
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                Nabble.com.

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