I wasn't implying that the community should review the reports and rate
their validity. I was merely referring to the point-giving so players
feel encouraged to keep the community clean.
On 08.07.2015 19:55, Absurd Minds wrote:
I think this would be a horrible idea. Less-than-upstanding
communities could easily "vote brigade" a server and send their
players to report competing or more popular servers. We know Valve's
promise that "all overwatches would be reviewed while in beta before
any bans are given" was a lie, so I can only assume there would be
absolutely no oversight on this process as well.
On Wed, Jul 8, 2015 at 1:46 PM, Matthias "InstantMuffin" Kollek
<[email protected] <mailto:[email protected]>> wrote:
A different idea:
Since overwatch is out of beta, it gives you rank points for
accurate reviews. Why not do the same for reporting servers?
On 08.07.2015 19:40, Matthias "InstantMuffin" Kollek wrote:
Give people a chance to flag their servers as inapplicable for
giving out rank points. This should for example apply to idle
servers. If they get caught not complying, they get blacklisted. bb
On 08.07.2015 19:03, Absurd Minds wrote:
I think it would be incredibly difficult (if not impossible) to
implement, though. As Jack M. mentioned, there needs to be some
way to deal with idle servers. And XP is given out based on game
mode + points earned at the end of the match. Something like a
1v1 server (which is technically generally run in a classic
casual game mode) issues you points based on what arena you're
in. Somebody who goes 35:10 for the whole map and happens to end
in the bottom arena would gain less XP than somebody who just
joined, goes 8:0, and ends in the top arena. Or somebody who
plays 10 minutes in deathmatch would get significantly less XP
than somebody who plays 10 minutes in a FFA deathmatch, just
because they have fewer targets to kill.
It sounded like a good idea while I was typing it, but I think
in practicality, it would either be impossible or it would turn
into something like "You can earn XP on your servers if you have
such-and-such cvars enabled and you're not running this or that
plugin", which would probably upset the community even more.
On Wed, Jul 8, 2015 at 12:56 PM, Geo B. <[email protected]
<mailto:[email protected]>> wrote:
Definitely the best compromise !
2015-07-08 17:00 GMT+02:00 Matthias "InstantMuffin" Kollek
<[email protected] <mailto:[email protected]>>:
That's a nice suggestion!
On 08.07.2015 16:58, Absurd Minds wrote:
Earning xp is simply just a barrier to entry into
valve's matchmaking. It would be completely pointless
if it were allowed on community servers. (However, if
they made it so after rank three you could earn xp on
community servers, that would solve both sides of the
issue.)
On Jul 8, 2015 6:27 AM, "L33TGaming"
<[email protected]
<mailto:[email protected]>> wrote:
As a server operator myself, in my opinion the best
way to go about this
issue would be for Valve to patch the commands that
server operators use to
give weapon skins or knives or whatever they
decide. That way, we know which
plugin can be used without being worried about
breaking the rules and
running in grey areas.
Alternatively, I suggest a compromise for this
situation, where servers that
run weapon skins or knifes plugins are unranked,
such that players do not
receive XP, whilst servers that don't run these
weapon skins or knifes
plugins and conform to an set of "ranked" rules
will have XP drops for
players. This, I do believe is a compromise between
a significant
deterioration of community servers and Valve's
profits loss.
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