Indeed it's different. Are we getting this new CVar in OB as well?

2013/5/3 Saul Rennison <saul.renni...@gmail.com>

> It's not. That's why it's called sv_maxusrcmdprocessticks and not
> sv_max_usercmd_future_ticks.
>
> The CSGO one defines how many usercmds will be processed per server tick,
> the Orangebox one defines how far in the future the usercmd can say it is.
> The new method completely breaks speedhacks, because only so many usercmds
> will be processed per second.
>
>
> On 3 May 2013, at 21:14, AnAkIn <anakin...@gmail.com> wrote:
>
> If it's the same as the orange box one, it can be bypassed very easily.
> Le 3 mai 2013 21:35, "Saul Rennison" <saul.renni...@gmail.com> a écrit :
>
>> I had a problem where my cmdrate and updaterate were reduced to 10, which
>> made it nearly *impossible* for me to move. After putting my cl_cmdrate
>> and cl_updaterate variables back to 128, my gameplay was as smooth as it
>> ever was.
>>
>> Vitaly posted an email yesterday/2 days ago that provided contact info
>> and troubleshooting instructions in case you had problems, even if your
>> connection and frame rate were fine. Maybe contact him after you've checked
>> your rates.
>>
>> Note this convar completely breaks speedhacks, and as it is server-side,
>> it cannot be bypassed.
>>
>> On 3 May 2013, at 20:31, Marc Schroth <lanii.c...@googlemail.com> wrote:
>>
>> this rubberbanding is driving me crazy... no choke, loss, or framedrops
>> on my side. I just can't play on most publicservers anymore. I instantly
>> deactivated it on all of my servers. It is meant as some kind of
>> cheatprotection, but I guess it can be bypassed as always. So why bother
>> the players with this? At least this convar shouldn't be set by default.
>>
>>
>> On Fri, May 3, 2013 at 1:13 PM, Candrom <cand...@ginkgo-gaming.com>wrote:
>>
>>> It also seems to happen randomly, not depending on server population nor
>>> framerates or connection quality. We have people experiencing this, right
>>> now. Net_graph does not show any choke/loss and frame rates are high and
>>> constant.
>>>
>>>
>>>
>>> On 03.05.2013, at 12:51, Absurd Minds <goabs...@absurdminds.net> wrote:
>>>
>>> Some clan members were rubber banding really badly on valve's 64 tick
>>> servers but not in our 128 tick servers, so I too doubt that it is related
>>> to low frame rate.
>>> On May 3, 2013 1:48 AM, "Glenn Charpantier" <gl...@candrom.com> wrote:
>>>
>>>> Are you saying this based on your own experience, or is this just a
>>>> suggestion?
>>>>
>>>> I too experienced this rubberbanding on some of our server (since
>>>> patch), but I have a constant 250+ fps and great connection, so I have a
>>>> hard time understanding why I would have this lag under these good
>>>> conditions.
>>>>
>>>> But now that you mention HPET timer, I will try and enable it and see
>>>> if any rubberbanding occurs again.
>>>>
>>>>
>>>> Glenn
>>>>
>>>> Sent from my iPhone
>>>>
>>>> On 03.05.2013, at 07:31, V V <vl910...@yahoo.com> wrote:
>>>>
>>>>
>>>> try using HPET timer for fix lag.
>>>>   ------------------------------
>>>>
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