I agree that the komi should not be changed unless there is a very
compelling reason.  My engine would have to be entirely recreated to
support a different komi and I only want to maintain one engine for
each boardsize.
 - George

On Wed, Oct 8, 2008 at 3:46 PM, Don Dailey <[EMAIL PROTECTED]> wrote:
> On Wed, 2008-10-08 at 11:47 -0700, Christoph Birk wrote:
>> On Wed, 8 Oct 2008, Don Dailey wrote:
>> > much more common.    There were just a few games that used 6.5 komi
>> > because when I first started CGOS I had set 6.5 by mistake but I think
>> > that was just for a few hours at most.   The vast majority of these are
>> > 7.5 komi games:
>>
>> After all this discussion about komi for 9x9 games, wouldn't you
>> think that using 7.5 was a mistake and go back to 6.5 ?
>
> Why?
>
> First of all, it is not known that the correct komi is odd,  we only
> have the observation that without seki it would be odd and seki is
> relatively rare.   That is far from a proof - it's a hunch based on a
> weak premise,  we assume that the rarity of seki is statistical evidence
> that komi is odd.   And even if we accepted it as such then we admit the
> possibility that it is really even.
>
> But let's say the correct komi is 7.   I think that is fairly likely.  I
> also believe that if komi is even, it's not going to be 6,  it's going
> to be 8.   I base this on weak statistical evidence from CGOS games that
> I mini-maxed.   Also, would you think 5.5 or 7.5 is better?   5.5 gives
> black a huge advantage.   I think komi is 7 or 8.
>
> But let's say it's 7.  I don't see any reason to favor 6.5 over 7.5
> unless as Dave Fotland says we want to favor the first player as is done
> in many other games.    The only reason I would favor one over the other
> is if it turned out that in "practical play" the games ended up closer.
> For instance if black won a 53% at 6.5 komi and white wins 51% at 7.5
> komi, I would favor 7.5 because it kept the scores close.   I believe
> 6.5 would give black a bigger advantage than 7.5 gives white in
> "practical play."
>
> It would be great if we could prove that 7 is correct but I don't think
> we have a reasonable way to do this.
>
> Is there any way to prove that with best play the game cannot end in
> seki?   I would accept that as a strong indication that 7 is probably
> correct, because I doubt anyone believes 5 or 9 is correct.  I think the
> candidates are 6, 7 and 8.
>
> - Don
>
>
>
>
>
>
>
>>
>> Christoph
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