On Wed, 2008-10-08 at 15:18 +0200, Erik van der Werf wrote:
> On Fri, Oct 3, 2008 at 2:33 PM, Don Dailey <[EMAIL PROTECTED]> wrote:
> > I had heard somewhere that there are some who believe 8.0 is the right
> > komi for 9x9 Chinese.   I personally believed for a long time it was 7.0
> > based on statistical data of games.    However that can be misleading.
> 
> Do you understand why even numbers are very unlikely?

Yes, I understand that.   I compiled from CGOS statistics all possible
results and their frequency.   Here is a list of white results where the
actual games end with a score.   You will  notice that even scores are
much more common.    There were just a few games that used 6.5 komi
because when I first started CGOS I had set 6.5 by mistake but I think
that was just for a few hours at most.   The vast majority of these are
7.5 komi games:

   39114    0.5
    1488    1.5
   20950    2.5
     701    3.5
   13948    4.5
     534    5.5
   10140    6.5
     472    7.5
    8202    8.5
     385    9.5
    7551   10.5
     337   11.5
    6489   12.5
     309   13.5
    5563   14.5
     262   15.5
    4895   16.5
     260   17.5
    4401   18.5
     241   19.5
    3750   20.5
     187   21.5
    3577   22.5
     179   23.5
    3418   24.5
     180   25.5
    3284   26.5
     149   27.5
    2881   28.5
     122   29.5
    2875   30.5
     131   31.5
    2503   32.5
     134   33.5
    2320   34.5
      97   35.5
    2237   36.5
      67   37.5
    2017   38.5
      76   39.5
    1908   40.5
      69   41.5
    1513   42.5
      50   43.5
    1478   44.5
      50   45.5
    1112   46.5
      26   47.5
     961   48.5
      30   49.5
     857   50.5
      31   51.5
     743   52.5
      30   53.5
     686   54.5
      21   55.5
     564   56.5
      32   57.5
     439   58.5
      17   59.5
     370   60.5
      16   61.5
     292   62.5
      21   63.5
     285   64.5
      22   65.5
     257   66.5
      15   67.5
     175   68.5
      25   69.5
     156   70.5
      21   71.5
      76   72.5
      14   73.5
      19   74.5
      27   75.5
      12   76.5
      16   77.5
      18   78.5
      14   79.5
      19   80.5
      15   81.5
      22   82.5
      27   83.5
      90   85.5
   28407   88.5






> 
> It's rather trivial, but somehow many people seem to miss it...
> 
> On 9x9 the board we know that all intersections are either Black (B),
> White (W), or Neutral (N):
> 
> B + W + N = 81
> 
> Without seki:
> 
> W = 81 - B      (no neutral intersections in the final position, so N = 0)
> 
> Score = B - (W + komi) = 2B - (81+komi)
> 
> Consequently:
> with 5.5 komi Black needs 44 points to win,
> with 6.0 komi Black needs 44 points to win,
> with 6.5 komi Black needs 44 points to win,
> with 7.0 komi Black needs 44 points to tie,
> with 7.5 komi Black needs 45 points to win,
> with 8.0 komi Black needs 45 points to win,
> with 8.5 komi Black needs 45 points to win,
> with 9.0 komi Black needs 45 points to tie
> 
> At high levels on 9x9 it appears to be extremely difficult for Black
> to get 45 points.
> 
> With seki:
> 
> N = even
> 
> For the common type of seki, where the stones living in seki share two
> liberties, the perfect komi is again an odd number; results are
> therefore consistent with the numbers above (without seki).
> 
> N = odd
> 
> Only if optimal play inevitably leads to a seki with an odd number of
> neutral intersections the perfect komi becomes an even number (in
> which case 7.5 might make sense). However, given what is known from
> professional level 9x9 games this seems unlikely.
> 
> If there really are persons that believe that the perfect komi on 9x9
> should be 8.0 then I would very much like to see a game record of such
> a game... I'm sure some top 9x9 programs will have fun trying to tear
> it apart :-)
> 
> Erik
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