One thing to consider is that for some bots it may be very very hard to
change the board size.  My (as yet incomplete) bot will be like this.  It
will require thousands of CPU hours to adapt itself to a new board size so I
want to work with as few board sizes as possible since I need to collect
training data for each one.- George

On Fri, Aug 1, 2008 at 4:51 PM, Don Dailey <[EMAIL PROTECTED]> wrote:

> How about rotating board sizes?   Each round changes the board size.
> Just an idea.
>
> One time long ago I considered making a server where there were no time
> controls.  You just played at whatever pace you choose.  The server
> would try to keep your bot busy playing many different games
> simultaneously.  Whenever your move is complete, the server hands you a
> new position to compute which likely would be from some other game.
>
> Slower bots of course play less games.  Scheduling for this is an
> interesting problem, especially if avoiding mismatches is a priority.
>
> - Don
>
>
>
> On Fri, 2008-08-01 at 13:09 -0700, Christoph Birk wrote:
> > On Fri, 1 Aug 2008, [EMAIL PROTECTED] wrote:
> > > Something that has worked well in other games would be to change the
> > > third CGOS every month. Each month, the parameters would be announced
> > > and the CGOS started empty except for the anchor(s). At the end of the
> > > month, the bot at the top?would be?the winner. That would allow us to
> > > experiment with novel settings like 11x11 boards or 20 seconds per game
> > > that might be interesting for a short while but maybe not for long. It
> > > can be a way of keeping things fresh and leveling the playing field a
> > > little.
> >
> > It also would need a lot more maintenance ...
> > IMHO there would not much to be learned from (eg) 11x11.
> > I think of CGOS as a testing arena, not a monthly tournament
> > to find the best program at some arbitrary setting.
> >
> > Christoph
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>
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