On Fri, 2008-08-01 at 14:06 -0700, terry mcintyre wrote: > From: Don Dailey <[EMAIL PROTECTED]> > > > One time long ago I considered making a server where there were no time > > controls. You just played at whatever pace you choose. The server > > would try to keep your bot busy playing many different games > > simultaneously. Whenever your move is complete, the server hands you a > > new position to compute which likely would be from some other game. > > > Slower bots of course play less games. Scheduling for this is an > > interesting problem, especially if avoiding mismatches is a priority. > > That's rather interesting. Dragongoserver and other turn-based servers work > that way; they have long time controls, such as 30 or 90 days. > > This would also permit blending in test problems which could expose weak > lines of play. > > The presentation of the game situation would have to include not only the > board but the history, in order to handle superko properly.
Yes, I would send the complete game with each move. I think you are right, this basically becomes a turn based server. For computers only I would probably implement it in such a way that you could log on and off simply to report your moves and get a new list of positions to play. But I'm really not that much interested in such a thing, it's just an interesting problem that I think would be more fun solving that actually doing. - Don > > > _______________________________________________ > computer-go mailing list > computer-go@computer-go.org > http://www.computer-go.org/mailman/listinfo/computer-go/ _______________________________________________ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/