On Fri, 2008-08-01 at 14:06 -0700, terry mcintyre wrote:
> From: Don Dailey <[EMAIL PROTECTED]>
> 
> > One time long ago I considered making a server where there were no time
> > controls.  You just played at whatever pace you choose.  The server
> > would try to keep your bot busy playing many different games
> > simultaneously.  Whenever your move is complete, the server hands you a
> > new position to compute which likely would be from some other game. 
> 
> > Slower bots of course play less games.  Scheduling for this is an
> > interesting problem, especially if avoiding mismatches is a priority.
> 
> That's rather interesting. Dragongoserver and other turn-based servers work 
> that way; they have long time controls, such as 30 or 90 days.
> 
> This would also permit blending in test problems which could expose weak 
> lines of play.
> 
> The presentation of the game situation would have to include not only the 
> board but the history, in order to handle superko properly.


Yes, I would send the complete game with each move.  I think you are
right, this basically becomes a turn based server.  For computers only I
would probably implement it in such a way that you could log on and off
simply to report your moves and get a new list of positions to play.  

But I'm really not that much interested in such a thing,  it's just an
interesting problem that I think would be more fun solving that actually
doing.

- Don


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