this would work best for a static board evaluator.

a bot that retains state would likely be best served
by using ram to retain state for a single game.

s.

On Fri, Aug 1, 2008 at 1:51 PM, Don Dailey <[EMAIL PROTECTED]> wrote:
> How about rotating board sizes?   Each round changes the board size.
> Just an idea.
>
> One time long ago I considered making a server where there were no time
> controls.  You just played at whatever pace you choose.  The server
> would try to keep your bot busy playing many different games
> simultaneously.  Whenever your move is complete, the server hands you a
> new position to compute which likely would be from some other game.
>
> Slower bots of course play less games.  Scheduling for this is an
> interesting problem, especially if avoiding mismatches is a priority.
>
> - Don
>
>
>
> On Fri, 2008-08-01 at 13:09 -0700, Christoph Birk wrote:
>> On Fri, 1 Aug 2008, [EMAIL PROTECTED] wrote:
>> > Something that has worked well in other games would be to change the
>> > third CGOS every month. Each month, the parameters would be announced
>> > and the CGOS started empty except for the anchor(s). At the end of the
>> > month, the bot at the top?would be?the winner. That would allow us to
>> > experiment with novel settings like 11x11 boards or 20 seconds per game
>> > that might be interesting for a short while but maybe not for long. It
>> > can be a way of keeping things fresh and leveling the playing field a
>> > little.
>>
>> It also would need a lot more maintenance ...
>> IMHO there would not much to be learned from (eg) 11x11.
>> I think of CGOS as a testing arena, not a monthly tournament
>> to find the best program at some arbitrary setting.
>>
>> Christoph
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