From: Don Dailey <[EMAIL PROTECTED]>

> One time long ago I considered making a server where there were no time
> controls.  You just played at whatever pace you choose.  The server
> would try to keep your bot busy playing many different games
> simultaneously.  Whenever your move is complete, the server hands you a
> new position to compute which likely would be from some other game. 

> Slower bots of course play less games.  Scheduling for this is an
> interesting problem, especially if avoiding mismatches is a priority.

That's rather interesting. Dragongoserver and other turn-based servers work 
that way; they have long time controls, such as 30 or 90 days.

This would also permit blending in test problems which could expose weak lines 
of play.

The presentation of the game situation would have to include not only the board 
but the history, in order to handle superko properly.


      
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