Vlad Dumitrescu wrote: > Why throttle the playing strength? Wouldn't be enough to raise the > threshold where the program resigns?
> Naively put: if all results say the game is lost, switch the > evaluation to "best possible score" and continue playing for a while. > If any winning paths appear, switch back to normal evaluation, else > resign. I experimented with something similar a while ago, using the publicly available mogo and manipulating komi between moves. If its win probability fell below a certain threshold (and the move number wasn't too high), I told it to play on the assumption that it would receive a few points more komi (and similarly when the win probability became high). This did seem to make it stronger vs gnugo on 13x13, but I didn't investigate thoroughly. I hope that techniques like this will be able to avoid the situation where the computer starts playing very risky moves when it judges it is only a little behind (which can be foolish if the opponent is likely to make plenty of mistakes of its own). They could also help a computer make better use of handicap stones. -M- _______________________________________________ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/