Ok,  I don't know if this is fully debugged, but  I created a program
that reads SGF files, places statistics in a canonical hash and then
walks the tree, only showing canonical versions of each move. 

I will make several improvements later such as displaying moves in order
of success or frequency of occurrence and finding a better way to format.

All percentages are from WHITE point of view. 


E5    46.6%  497/1067
      D8    58.3%  7/12
            D7     0.0%  0/1
            E7   100.0%  2/2
            B6    66.7%  2/3
            C6   100.0%  1/1
            D6    50.0%  1/2
            H6     0.0%  0/1
            D4   100.0%  1/1
            D3     0.0%  0/1
      E8    36.0%  9/25
            C7     0.0%  0/5
            D7    33.3%  2/6
            C6    33.3%  1/3
            D6    71.4%  5/7
            B5     0.0%  0/1
            C5    33.3%  1/3
      C7    53.5%  69/129
            D7   100.0%  4/4
            E7    52.9%  55/104
            F7    50.0%  4/8
            G7   100.0%  2/2
            G6    25.0%  1/4
            G5    40.0%  2/5
            G4    50.0%  1/2
      D7    49.2%  252/512
            E8   100.0%  1/1
            F8   100.0%  1/1
            C7    71.4%  5/7
            E7    52.6%  61/116
            F7    42.6%  29/68
            G7    41.2%  7/17
            B6     0.0%  0/3
            C6    50.0%  43/86
            D6    40.4%  36/89
            E6    33.3%  1/3
            F6    70.0%  14/20
            G6    40.0%  4/10
            H6   100.0%  1/1
            B5    50.0%  1/2
            C5    45.8%  22/48
            D5    60.0%  3/5
            G5    66.7%  6/9
            B4   100.0%  1/1
            C4    71.4%  5/7
            D4    50.0%  1/2
            G4   100.0%  2/2
            C3    50.0%  2/4
            D3   100.0%  2/2
            E3    75.0%  3/4
            F3     0.0%  0/1
            G3    33.3%  1/3
      E7    42.7%  119/279
            C7    90.0%  9/10
            D7    41.0%  43/105
            C6    40.0%  8/20
            D6    42.6%  26/61
            E6    47.1%  8/17
            B5   100.0%  1/1
            C5    36.5%  19/52
            D5    33.3%  1/3
            C4     0.0%  0/5
            C3    50.0%  1/2
            D3   100.0%  1/1
            E3   100.0%  2/2
      D6    36.4%  39/107
            D7   100.0%  1/1
            E7    16.7%  1/6
            E6    36.4%  36/99
            F6   100.0%  1/1
      E6    66.7%  2/3
            D6    66.7%  2/3




HERE IS THE SECTION ON Olivier's E5 C5,  we see that E7 isn't that great
for white in general. 

      E7    42.7%  119/279
            C7    90.0%  9/10
            D7    41.0%  43/105   <---------   same as E5 C5 C6
            C6    40.0%  8/20
            D6    42.6%  26/61
            E6    47.1%  8/17
            B5   100.0%  1/1
            C5    36.5%  19/52
            D5    33.3%  1/3
            C4     0.0%  0/5
            C3    50.0%  1/2
            D3   100.0%  1/1
            E3   100.0%  2/2


ALSO, notice that if white played C7 in response to E5,  he would come
out winning.    I will run this against the entire CGOS database after
I've cleaned up the program a bit and fixed any bugs.   Does anyone see
any bugs?


- Don




Jason House wrote:
> That's 41% of the 206 games that begin with E5 {G5,C5,E7,E3}
>
> On Feb 12, 2008 1:38 PM, Don Dailey <[EMAIL PROTECTED]
> <mailto:[EMAIL PROTECTED]>> wrote:
>
>     This pattern doesn't appear to often:
>
>          5 E5 G5 G4
>          6 E5 C5 C4
>          8 E5 C5 C6
>         12 E5 E7 D7
>         12 E5 E7 F7
>         13 E5 G5 G6
>         14 E5 E3 D3
>         15 E5 E3 F3
>
>     (assuming I transposed these correctly)
>
>     - Don
>
>
>
>     Olivier Teytaud wrote:
>     >>     46 E5 C5
>     >
>     > By the way, mogoRelease with moderate computation times often plays
>     > E5-C5-C6, and this third move C6 is very weak (at least I've
>     > been told so :-) ).
>     >
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