Dave, I really thought about mentioning that in my original post because it does affect the ability of human players. In fact one technique I use when I'm losing badly in chess is to start playing instantly. I have actually salvaged a few games that way - the opponent starts playing fast and now there is a chance for a blunder.
It's well known that when your opponent is in time pressure, the stupidest thing you can do is try to play fast - essentially giving up your time advantage and turning it into a even contest. But I didn't mention this in my original post because mature players won't fall for this. I would implement this by just forcing the move to take at least 10 seconds. - Don [EMAIL PROTECTED] wrote: > > > From: Don Dailey <[EMAIL PROTECTED]> > > ... > > > RĂ©mi Coulom wrote: > > > ... > > > Instead of playing UCT bot vs UCT bot, I am thinking about running a > > > scaling experiment against humans on KGS. I'll probably start with 2k, > > > 8k, 16k, and 32k playouts. > > > That would be a great experiment. There is only 1 issue here and > > that's time control. I would suggest the test is more meaningful if > > you use the same time-control for all play-out levels, even if Crazy > > Stone plays really fast. This is because the ELO curve for humans is > > also based on thinking time. > > > If you set the time control at just the rate the program needs to use > > all it's time, you might very well find the program plays better at > > fast time controls, it would be meaningless even as a rough measurement > > of ELO strength. > > > In addition to having all versions of the program use the same time > control, I think it would be best if they all made their moves at the > same rate. When humans play against a bot playing at a fast tempo, > they tend to speed up themselves regardless of the time limits. The > human's pondering is also a factor. > > I've noticed this in games on KGS; a lot of people lose games with > generous time limits because they, rashly, try to keep up with my dumb > but very fast bot and make blunders. > > - Dave Hillis > > > ------------------------------------------------------------------------ > More new features than ever. Check out the new AIM(R) Mail > <http://o.aolcdn.com/cdn.webmail.aol.com/mailtour/aol/en-us/text.htm?ncid=aimcmp00050000000001>! > ------------------------------------------------------------------------ > > _______________________________________________ > computer-go mailing list > computer-go@computer-go.org > http://www.computer-go.org/mailman/listinfo/computer-go/ _______________________________________________ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/