Mark, Don did say that doubling the speed of a machine is 100 ELO. See the thread at http://www.mail-archive.com/computer-go@computer-go.org/msg05358.html
I believe that beating someone 2:1 is 100 ELO. So, if ignoring suicide is at most 1 ELO, then it doesn't matter. Michael Wing P.S. I should have used the equation y = 100 * log2(x) > I have a few question-marks here. > > First, did Don really say that a doubling of the speed gains 100 ELO? > Or did he say adding a ply would add 100 ELO? There's a big difference. > > Secondly, you say the ELO benefit for not playing suicide is 1. > Admittedly you say you used your wet finger in the breeze. Thinking > more about it I'd say Don is right, not playing suicide should be a > considerable gain. I'd say that (putting my wet finger up) a random > player that doesn't play suicide beats a random player that does 2:1. > What's that in ELO? 100 points? Should be easy to verify. > > Conclusions > > * The effect of suicide detection is *very* small in > > the scheme of things, and is probably not worth > > arguing over. Superko is also small, but might be > > worth a tiny amount of effort. > > > > * Some kind of study to measuring the ELO cost of bad > > suicide and ko decisions would be useful. > > > > * I plan to detect both suicide and superko on principle, > > confident that it doesn't make much difference. _______________________________________________ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/