> I think Remi was making the point that the CrazyStone games were played
> at a time control not usually played in serious games.   Therefore he
> concludes the rating was inflated. ...  If you spend too much time
> building up a won position, how can you claim a "moral victory" if you
> lose on time?

I thought the point being made was that the games were played without
byo-yomi. The humans lost on time because they simply couldn't play all
the tedious post-endgame moves. To get a fair result you have to use
byo-yomi, once main time is all used up, even if just a couple of
seconds per move.

Darren
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