> I think Remi was making the point that the CrazyStone games were played > at a time control not usually played in serious games. Therefore he > concludes the rating was inflated. ... If you spend too much time > building up a won position, how can you claim a "moral victory" if you > lose on time?
I thought the point being made was that the games were played without byo-yomi. The humans lost on time because they simply couldn't play all the tedious post-endgame moves. To get a fair result you have to use byo-yomi, once main time is all used up, even if just a couple of seconds per move. Darren _______________________________________________ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/