On Sun, 2007-04-08 at 11:24 +0200, Heikki Levanto wrote:
> > In fact this is how beginners think about the game.  It doesn't 
> > seem to me like a good learning aid to try to get the computers
> > to "emulate" the losing strategy weaker players use.   
> 
> Weaker players can not estimate the score until very late in the game.
> Not with enough precision, anyway. Thus, most of the time they have no
> idea if they are winning or loosing by 0.5 points. 

But the whole idea is to take you PAST this level of understanding.  

> Then the most obvious
> strategy must be to maximize your score, so that even in case of an
> error in the evaluation or an error in the endgame, the result would
> still be favourable.  

Again, this is probably a good strategy for beginners, but the idea is
to get you beyond this point.   That's why we are talking about a 
program that you can LEARN from.   LEARN means get better.   

So perhaps it is the case that a dumbed down version is better 
initially, but may not help you get past this conceptual barrier.

> This ought to apply to computer programs too, as
> long as we have much uncertainty in the evaluation functions. 

But it doesn't.  I have not seen where maximizing the total won
territory has improved a program.   It's more important to actually
understand what is going on - map out specifically what you need
to win and not worrry about anything else.   You should fight for
the win and this is not a difficult concept - this will make you
much better.

- Don


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