I'm not really fanatic about this either way.  If I knew how to 
easily "fix" this, I probably would provide a mode to make it
work either way.    

I see it as aesthetically MORE pleasing when the program appears
to be playing stupid, but then you realize that YOU are the one
that doesn't understand.   

When I first started studying chess as a little boy, I was
completely annoyed that the grandmasters never played the game
out but resigned.   I realize now that it is not aesthetically
pleasing to pretend you don't realize the game is over.

I feel this way a little bit here (but not enough to lose any
sleep over.)   It's almost ugly (to me) for it to pretend to
fight for something that doesn't matter - almost childishly.

But of course I agree that from a stylistic point of view you
can see the cleanup phase as just a continuation of good habit.

- Don


On Sun, 2007-04-08 at 11:02 -0600, Arend Bayer wrote:
> 
> 
> On 4/7/07, Don Dailey <[EMAIL PROTECTED]> wrote:
>         On Sat, 2007-04-07 at 14:36 -0400, Matt Kingston wrote:
>         > What I want from a commercial go playing program is one that
>         I can use
>         > to learn to be a better go player.  This brings up two
>         important
>         > deficiencies in the "win by 0.5" strategy. If I'm always
>         loosing by
>         > half a point, It's difficult for me to see when I'm playing
>         well and
>         > when I'm playing poorly. If the computer doesn't exploit my
>         weaknesses
>         > because it knows that it will win anyway, then I won't learn
>         to defend
>         > properly. I'll never know if I "almost won" or if the
>         computer was
>         > just toying with me the whole way. The feedback from "the
>         computer 
>         > just killed everything" can help me play better.
>         
>         Hi Matt,
>         
>         I have heard this argument before, but I personally do not
>         subscribe to it.  Please let me explain why.
>         
>         Of what learning purpose is it if you are losing the game and 
>         the computer gets you to focus on a dramatic battle somewhere
>         that is totally irelevant?   What are you being taught?  I
>         think you would develop the wrong sense of the game.  Instead
>         of thinking and planning for a win, you would be thinking and 
>         planning for local battles - and as UCT and MC have shown us,
>         this is the WRONG way to think about the game.
> 
> I am mostly with Matt on this one. Take endgame: If you only ever
> fight for every point in the endgame when it actually matters, then
> you get very few opportunities to learn a precise endgame. 0.5 leads
> before the endgame are just extremely rare unless the players are at
> professional level. Also, in a typical 19x19 endgame, when you are
> down by 3 points and playing against an amateur, your best chance is
> just to fight for every single point and hope your opponent makes 2-3
> small slips that add up to 3-4 points. I.e. in a realistic game,
> maximizing your winning percentage is often equivalent to just playing
> for a small loss for now; so the UCT all-or-nothing approach is just
> almost never the right thing to do for humans (unless the position is
> truly hopeless). 
> 
> There are also aesthetical reasons why I prefer professional handling
> of lost games over UCT's, but that's another email.
> 
> Arend
> 
> 
> 

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