>I personally think small handicaps in 19x19 might be reasonable
because
>I think playing good moves is still a dominant factor - at least at
the
>levels our programs can handle.   I would be reluctant to go beyond a 
>few stones.  I don't know what a good number is, but I'll take a
>somewhat
>educated guess and say 4 stones, because it supposedly corresponds to
>almost
>400 ELO points - which I have come to think of as a conceptual 
>"barrier" of superiority.   If you are 400 ELO superior your losses 
>will be rare and in the linear version of the ELO formula 400 is
>considered
>certain victory (you can't win ELO points from beating someone 400
>points
>weaker or more.   The linear formula therefore cuts off at 350, so
that
>you
>still get a little bit for beating a weak player.)

Just as an FYI, KGS refuses to do rated games with more than 6 stones.
I feel like as I get better at playing go, handicap stones mean more.
As a 4k, playing a 10k with 6 stones is rather daunting.  When I was a
10k playing a 16k with 6 stones, I didn't worry too much.

It may be reasonable to only rate games with up to 4 stones like you
suggest, but maybe have higher handicap games occur occasionally just
so people can see the conceptual superior barrier at work ;)
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