Hi Sylvain,

Perhaps the duration of the game could be x minutes for the game+1 second per
move to take into account the communication time?

I think this is a good idea.

My reason for using absolute time is that I want to be sure of keeping to schedule. If a game overruns, the KGS tournament scheduler behaves well - it doesn't do the draw for the next round until all games from the current round have finished. So an overrun is not a disaster, but it may be inconvenient, particularly for myself.

However this does not really matter for a fast tournament. The schedule can be allowed to slip a little without inconveniencing anyone. I shall use one second a move byo-yomi.

Nick
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Nick Wedd    [EMAIL PROTECTED]
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