Vlad Dumitrescu wrote:

The best move may be a somewhat risky invasion - of course one has to assume the partner will not play perfectly, but everybody does that every time anyway, right? Otherwise nobody would have any hope to win and so nobody would play.

I agree. That's easy for humans to understand. An unclear
invasion is a blunder against a strong opponent but it is not against a weak one if you can trust your "know-how"
to keep invading stones alive. But the point is how
difficult it is for a computer to grasp subtlety.
I think, but don't know, that MC will more naturally
find the right measure of overplay than other approaches. It is a terribly bad idea to make a go program an "adventurer". Therefore, prudent programs will always be underrated when they give handicap. They could achieve more if they underestimated their opponent assuming that handicap is given because they are stronger. Note that the best moment for overplay is the beginning, "wait and see" is not a good idea, the sharper the moyo is traced, the harder it is to invade. Later is too late.

Jacques.


PD Errata (in my previous post)
200 points = 1/(1+10^.50) = 0.3204 approx = 1/4
should be:
200 points = 1/(1+10^.50) = 0.2402 approx = 1/4

_______________________________________________
computer-go mailing list
computer-go@computer-go.org
http://www.computer-go.org/mailman/listinfo/computer-go/

Reply via email to