On 12/25/06, Jacques Basaldúa <[EMAIL PROTECTED]> wrote:
Hideki Kato wrote: Nevertheless, I have certain experience (not with MC) of computer go with handicap and I can tell: Waiting for the opponent to blunder is only a good strategy if the handicap is lower than it should. E.g. 7 kyu difference & Handi 3. If the handicap approaches its real value, that does not work. I have seen (many times) GnuGo not being able to win a H7 game to an opponent more than 10 kyu weaker. That happens because it had to invade unclear positions. The more the invasion is postponed, the worse. The weaker player simply does defensive uninteresting play and so does the stronger player (with better yose, but that's not enough). If I (manually) use two or three turns just to invade, GnuGo tries to save the invading stones and that's more than enough to win the game.
Hi, This depends on your definitions. If the position is unclear and GnuGo doesn't invade, then I'd say *that* is a blunder (especially when being behind). The idea is to play the best move available, and let the weaker player make suboptimal ones -- in the end, if the handicap is correct, the net result should be zero and the result would be the same as in an even game with an equal partner. The best move may be a somewhat risky invasion - of course one has to assume the partner will not play perfectly, but everybody does that every time anyway, right? Otherwise nobody would have any hope to win and so nobody would play ;-) best regards, Vlad _______________________________________________ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/