On 12/25/06, Jacques Basaldúa <[EMAIL PROTECTED]> wrote:
Hideki Kato wrote:
Nevertheless, I have certain experience (not with
MC) of computer go with handicap and I can tell:
Waiting for the opponent to blunder is only a good
strategy if the handicap is lower than it should.
E.g. 7 kyu difference & Handi 3. If the handicap
approaches its real value, that does not work.
I have seen (many times) GnuGo not being able to
win a H7 game to an opponent more than 10 kyu
weaker. That happens because it had to invade
unclear positions. The more the invasion is
postponed, the worse. The weaker player simply
does defensive uninteresting play and so does the
stronger player (with better yose, but that's not
enough). If I (manually) use two or three turns
just to invade, GnuGo tries to save the invading
stones and that's more than enough to win the game.

Hi,

This depends on your definitions. If the position is unclear and GnuGo
doesn't invade, then I'd say *that* is a blunder (especially when
being behind). The idea is to play the best move available, and let
the weaker player make suboptimal ones -- in the end, if the handicap
is correct, the net result should be zero and the result would be the
same as in an even game with an equal partner.

The best move may be a somewhat risky invasion - of course one has to
assume the partner will not play perfectly, but everybody does that
every time anyway, right? Otherwise nobody would have any hope to win
and so nobody would play ;-)

best regards,
Vlad
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