On Apr 10, 2011, at 16:45, Todd Heberlein wrote: > On Apr 10, 2011, at 4:32 PM, davel...@mac.com wrote: > >> And you also have add code to verify a valid receipt. There's a few samples >> of how to do this on github (you should modify them to make the app more >> difficult to crack unless you're giving the app away for free). Apple has >> more about this that you can read once you join the developer program. > > Validating the receipt is optional. > > Having recently gone through this with my first application, I generally > would not recommend it for version 1.0 of someone's first app (unless it is a > very expensive app). It is surprisingly complex and poorly documented, and > there are too many other things to worry about when getting your first app > through the approval process. > > If you want copy protection (which is what receipt validation in about), I > would leave it until the first update to your application or the second app > you submit.
Don't forget that verifying the receipt doesn't get you much. A user can still install an unlimited number of copies on any Macs he wants. He just has to enter his iTunes Apple ID and password, that's it. I didn't think it was worth the effort for my first app. -Laurent. -- Laurent Daudelin AIM/iChat/Skype:LaurentDaudelin http://www.nemesys-soft.com/ Logiciels Nemesys Software laur...@nemesys-soft.com _______________________________________________ Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: http://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com This email sent to arch...@mail-archive.com