And you also have add code to verify a valid receipt. There's a few samples of 
how to do this on github (you should modify them to make the app more difficult 
to crack unless you're giving the app away for free). Apple has more about this 
that you can read once you join the developer program.

Dave

On Apr 10, 2011, at 3:48 PM, Tom Hohensee wrote:

> Not yet. You have some setup work to do in itunesconnect.  
> Apple provides a step by step guideline for submission
> 
> Sent from my iPhone
> 
> On Apr 10, 2011, at 2:28 PM, Artemiy Pavlov <artemiy.pav...@ukrpost.ua> wrote:
> 
>> I am aware of this, and I meant only the technical side. So I built a Cocoa 
>> app with XCode, so I can join the developer programme and I am ready to go 
>> just like that?
>> 
>> A.
>> 
>> On 10 Apr 2011, at 21:47, Laurent Daudelin wrote:
>> 
>>> There is a set of guidelines about things you should avoid if you don't 
>>> want your app to be rejected. Not sure if it's available to non-registered 
>>> Mac developers but I think it should.
>>> 
>>> -Laurent.
>>> -- 
>>> Laurent Daudelin
>>> AIM/iChat/Skype:LaurentDaudelin                http://www.nemesys-soft.com/
>>> Logiciels Nemesys Software                          laur...@nemesys-soft.com
>>> 
>>> On Apr 10, 2011, at 11:16, Artemiy Pavlov wrote:
>>> 
>>>> Hey all,
>>>> 
>>>> I am not yet a member of the Mac Developer program, but I am experimenting 
>>>> with my own Cocoa OS X app and I would like to know what are the 
>>>> requirements on getting it into the Mac App Store.
>>>> 
>>>> I mean, I have a 32/64 bit Intel build of a vanilla Cocoa app in XCode. 
>>>> Where will I go from there? Apart from signing the code with a certificate 
>>>> that you receive from Apple, what one needs to do to get his app bundle 
>>>> into the Mac App Store? 
>>> 
>> 
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