Is it about as easy / difficult as adding say Sparkle support to your app? 
Easier? More difficult? (I also don't know this and I have been planning to add 
MacHg to the MacApp store at some stage in the not too distant future...)

Thanks!
  Jas

On Apr 10, 2011, at 8:47 PM, Laurent Daudelin wrote:

> There is a set of guidelines about things you should avoid if you don't want 
> your app to be rejected. Not sure if it's available to non-registered Mac 
> developers but I think it should.
> 
> -Laurent.
> -- 
> Laurent Daudelin
> AIM/iChat/Skype:LaurentDaudelin                               
> http://www.nemesys-soft.com/
> Logiciels Nemesys Software                                    
> laur...@nemesys-soft.com
> 
> On Apr 10, 2011, at 11:16, Artemiy Pavlov wrote:
> 
>> Hey all,
>> 
>> I am not yet a member of the Mac Developer program, but I am experimenting 
>> with my own Cocoa OS X app and I would like to know what are the 
>> requirements on getting it into the Mac App Store.
>> 
>> I mean, I have a 32/64 bit Intel build of a vanilla Cocoa app in XCode. 
>> Where will I go from there? Apart from signing the code with a certificate 
>> that you receive from Apple, what one needs to do to get his app bundle into 
>> the Mac App Store? 
> 
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