The only thing that I've seen do what you describe successfully is Erlang
(it's called hot-swapping the code and no, it's not easy to implement :) ,
a worthy project nontheless)... and as Adrian Tillman suggests, it's most
likely Notch isn't working on the gaming engine directly, but rather on a
subset of the software.

On Sat, Mar 23, 2013 at 5:06 PM, Oskar Kvist <oskar.kv...@gmail.com> wrote:

> John: I don't really understand why you say it's a waste of time. Speeding
> up the feedback cycle seems great to me.
>
> Thanks to everyone who has contributed to this thread so far!
>
>
> On Saturday, March 23, 2013 7:48:28 PM UTC+1, John Smith wrote:
>
>> Yes, but are you saving time with this?  What types of games do you want
>> to make?
>> RTS?  FPS?  RPG?  What's the platform that you're targeting?  No offense,
>> but I've
>> seen a lot of people like this (me including :) ), who want to learn
>> technology X for...
>> wait for it... to make games or something else that's fun.
>>
>> Look, I'm not trying to be mean, but unless you have a specific goal in
>> mind, then
>> this new feature is a waste of time :) .
>>
>> On Sat, Mar 23, 2013 at 12:20 PM, Oskar Kvist <oskar...@gmail.com> wrote:
>>
>>> It's not about looking cool, it's about saving time.
>>>
>>> Den lördagen den 23:e mars 2013 kl. 16:03:19 UTC+1 skrev John Smith:
>>>>
>>>> If you want to make a game, then make a game.  Don't worry about looking
>>>> "cool" about it.  You don't need to have some feature to make something
>>>> entertaining :) .
>>>>
>>>> I'm making a game with a tool called GameMaker.  Not as full-featured or
>>>> powerful as with a programming language?  Sure, but then I want to first
>>>> have a game under my belt, then I'll worry about looking cool in the
>>>> process
>>>> :) .
>>>>
>>>> On Sat, Mar 23, 2013 at 10:22 AM, Oskar Kvist <oskar...@gmail.com>wrote:
>>>>
>>>>> Hi!
>>>>>
>>>>> I saw this video 
>>>>> http://www.youtube.com/**w**atch?v=BES9EKK4Aw4<http://www.youtube.com/watch?v=BES9EKK4Aw4>of
>>>>>  Notch coding on Minecraft while the game was running, and of course
>>>>> seeing the changes in the running program. He used some kind of debug mode
>>>>> in his IDE (I don't really know which IDE). I want to make a game, and I
>>>>> want to to also be able to code while the program is running. I know this
>>>>> sort of thing is common in Lisps, so even without that IDE's debug mode it
>>>>> should be possible. Is there anything in particular that I need to do or
>>>>> look out for in order to make it work? Are there some JVM settings I 
>>>>> should
>>>>> use? Does anyone know how that debug mode works? I kind of understand how
>>>>> it can be done with a plain repl, but I don't wanna miss out on anything
>>>>> that would make it easier. Any kind of insight is very appreciated.
>>>>>
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