It's not about looking cool, it's about saving time.

Den lördagen den 23:e mars 2013 kl. 16:03:19 UTC+1 skrev John Smith:
>
> If you want to make a game, then make a game.  Don't worry about looking
> "cool" about it.  You don't need to have some feature to make something
> entertaining :) .
>
> I'm making a game with a tool called GameMaker.  Not as full-featured or
> powerful as with a programming language?  Sure, but then I want to first
> have a game under my belt, then I'll worry about looking cool in the 
> process
> :) .
>
> On Sat, Mar 23, 2013 at 10:22 AM, Oskar Kvist <oskar...@gmail.com<javascript:>
> > wrote:
>
>> Hi!
>>
>> I saw this video http://www.youtube.com/watch?v=BES9EKK4Aw4 of Notch 
>> coding on Minecraft while the game was running, and of course seeing the 
>> changes in the running program. He used some kind of debug mode in his IDE 
>> (I don't really know which IDE). I want to make a game, and I want to to 
>> also be able to code while the program is running. I know this sort of 
>> thing is common in Lisps, so even without that IDE's debug mode it should 
>> be possible. Is there anything in particular that I need to do or look out 
>> for in order to make it work? Are there some JVM settings I should use? 
>> Does anyone know how that debug mode works? I kind of understand how it can 
>> be done with a plain repl, but I don't wanna miss out on anything that 
>> would make it easier. Any kind of insight is very appreciated.
>>
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