Mmm, this is really mind-bending. Particularly because it's a game framework, so the state changes with time. Thinking about it from a functional programming perspective takes some thinking.
Rich, Agents seem capable of doing some amazing things. Is there a way to implement a light-weight threading library with Agents? A link or paper would be invaluable. Thanks a lot -Patrick --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Clojure" group. To post to this group, send email to clojure@googlegroups.com To unsubscribe from this group, send email to [EMAIL PROTECTED] For more options, visit this group at http://groups.google.com/group/clojure?hl=en -~----------~----~----~----~------~----~------~--~---