Mmm, this is really mind-bending. Particularly because it's a game
framework, so the state changes with time. Thinking about it from a
functional programming perspective takes some thinking.

Rich, Agents seem capable of doing some amazing things. Is there a way
to implement a light-weight threading library with Agents? A link or
paper would be invaluable.

Thanks a lot
  -Patrick
--~--~---------~--~----~------------~-------~--~----~
You received this message because you are subscribed to the Google Groups 
"Clojure" group.
To post to this group, send email to clojure@googlegroups.com
To unsubscribe from this group, send email to [EMAIL PROTECTED]
For more options, visit this group at 
http://groups.google.com/group/clojure?hl=en
-~----------~----~----~----~------~----~------~--~---

Reply via email to