Thanks for replying Rich and Meikel, I'm trying to use this macro to port a game-framework that I've written in Ruby, to Clojure.
Essentially, I just need the ability to spawn an extremely large amount (~10000) of light-weight threads. My framework takes care of sequencing them in the right order. I did this in Ruby using continuations and coroutines. I thought it'd be rather elegant to represent a thread as a lazy-sequence of functions in Clojure, but ran into this stumbling block. Do you guys have any ideas? Or a direction that I might consider looking in? Thanks again for all your help and support -Patrick --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Clojure" group. To post to this group, send email to clojure@googlegroups.com To unsubscribe from this group, send email to [EMAIL PROTECTED] For more options, visit this group at http://groups.google.com/group/clojure?hl=en -~----------~----~----~----~------~----~------~--~---