Hi Sam,
Thanks for looking at this. You could use something like in clang/
./unittests/Tooling/RecursiveASTVisitorTests/LambdaExpr.cpp:
if (llvm::Triple(llvm::sys::getDefaultTargetTriple()).isPS4())
return; // PS4 does not support fastcall.
Regards
Russ
From: Sam McCall <[email protected]>
Sent: 28 May 2020 15:55
To: [email protected]
Cc: Adam Czachorowski <[email protected]>; Gallop, Russell
<[email protected]>; Ilya Biryukov <[email protected]>; Fangrui Song
<[email protected]>; Jan Korous <[email protected]>; [email protected];
Alex L <[email protected]>; Kadir Çetinkaya <[email protected]>; Utkarsh
Saxena <[email protected]>; cfe-commits <[email protected]>; Theko
Lekena <[email protected]>; Nicolas Lesser <[email protected]>; Han Shen
<[email protected]>; Haojian Wu <[email protected]>
Subject: Re: [PATCH] D78454: [clangd] Highlight related control flow.
On Thu, May 28, 2020 at 4:35 PM Russell Gallop via Phabricator
<[email protected]<mailto:[email protected]>> wrote:
russell.gallop added a comment.
Hi Sam,
It looks like this is causing a failure on the Windows PS4 buildbot:
http://lab.llvm.org:8011/builders/llvm-clang-lld-x86_64-scei-ps4-windows10pro-fast/builds/32606
Please could you take a look? PS4 target disables RTTI, hence exceptions, by
default so it is probably related to that.
Thanks!
Hmm, the clangd tests are supposed to be disabled on PS4 for exactly these
sorts of reasons. It looks like that's only working for shell tests, not gtests
though.
Lit config is a tangled mess... is there an #ifdef we can use to disable just
that test on PS4 until I get this sorted out?
Thanks
Russ
Repository:
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https://reviews.llvm.org/D78454/new/
https://reviews.llvm.org/D78454
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