Added workaround in 6dd1629770d686831bdb2649650b86c37f0f7091 - will look at disabling tests properly tomorrow.
On Thu, May 28, 2020 at 4:55 PM Sam McCall <sammcc...@google.com> wrote: > On Thu, May 28, 2020 at 4:35 PM Russell Gallop via Phabricator < > revi...@reviews.llvm.org> wrote: > >> russell.gallop added a comment. >> >> Hi Sam, >> >> It looks like this is causing a failure on the Windows PS4 buildbot: >> http://lab.llvm.org:8011/builders/llvm-clang-lld-x86_64-scei-ps4-windows10pro-fast/builds/32606 >> >> Please could you take a look? PS4 target disables RTTI, hence exceptions, >> by default so it is probably related to that. >> > Thanks! > Hmm, the clangd tests are supposed to be disabled on PS4 for exactly these > sorts of reasons. It looks like that's only working for shell tests, not > gtests though. > Lit config is a tangled mess... is there an #ifdef we can use to disable > just that test on PS4 until I get this sorted out? > > >> >> Thanks >> Russ >> >> >> Repository: >> rG LLVM Github Monorepo >> >> CHANGES SINCE LAST ACTION >> https://reviews.llvm.org/D78454/new/ >> >> https://reviews.llvm.org/D78454 >> >> >> >>
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