On Thu, May 28, 2020 at 4:35 PM Russell Gallop via Phabricator <
revi...@reviews.llvm.org> wrote:

> russell.gallop added a comment.
>
> Hi Sam,
>
> It looks like this is causing a failure on the Windows PS4 buildbot:
> http://lab.llvm.org:8011/builders/llvm-clang-lld-x86_64-scei-ps4-windows10pro-fast/builds/32606
>
> Please could you take a look? PS4 target disables RTTI, hence exceptions,
> by default so it is probably related to that.
>
Thanks!
Hmm, the clangd tests are supposed to be disabled on PS4 for exactly these
sorts of reasons. It looks like that's only working for shell tests, not
gtests though.
Lit config is a tangled mess... is there an #ifdef we can use to disable
just that test on PS4 until I get this sorted out?


>
> Thanks
> Russ
>
>
> Repository:
>   rG LLVM Github Monorepo
>
> CHANGES SINCE LAST ACTION
>   https://reviews.llvm.org/D78454/new/
>
> https://reviews.llvm.org/D78454
>
>
>
>
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