Ok, forget about it. Just got it working.
I will soon write a little guide to get things working and I will let you
guys know, in case you're curious.

thanks for the help.

Daniel Monteiro
========================================
|_|0|_|  Linux Registered User #424188
|_|_|0| http://batterypoweredgames.blogspot.com/
|0|0|0| Visit to grab games for your mobile device!
========================================


2010/2/15 Daniel Monteiro <monteiroqu...@gmail.com>

> Some update on the issue:
> Got to compile the code with some minor modification but now, when running
> on my device (a Dell Axim x50v running Windows Mobile 5) it complaing with
> some invalid characters followed by "failed (12296)". Is there any lookup
> table where I can take a look at the error codes? Is this a typical error?
>
> thanks
>
>
> Daniel Monteiro
> ========================================
> |_|0|_|  Linux Registered User #424188
> |_|_|0| http://batterypoweredgames.blogspot.com/
> |0|0|0| Visit to grab games for your mobile device!
> ========================================
>
>
> 2010/2/10 Daniel Monteiro <monteiroqu...@gmail.com>
>
> I`ve not implemented OpenGL, but rather a simpler software renderer that
>> sits on top of SDL+SDL_gfx. If it performs well under linux for the same
>> processor and doesnt under WinMo, than SDL or WinMo is the cullprit - but
>> since SDL is using GAPI, I hardly suspect of SDL.
>>
>> cheers
>>
>>
>> Daniel Monteiro
>> ========================================
>> |_|0|_|  Linux Registered User #424188
>> |_|_|0| http://batterypoweredgames.blogspot.com/
>> |0|0|0| Visit to grab games for your mobile device!
>> ========================================
>>
>>
>> 2010/2/10 Vincent Richomme <foru...@smartmobili.com>
>>
>>> On Wed, 10 Feb 2010 09:05:55 -0200, Daniel Monteiro
>>>
>>> <monteiroqu...@gmail.com> wrote:
>>> > Tried that with a SDL app of mine (http://angstron2.garage.maemo.org ,
>>> the
>>> > one Im trying to port to OpenGL ES), but the results were marginally
>>> better
>>> > (tunning for xscale). Its kind of weird, since I tried it on my
>>> > pxa...@315mhz phone, running one of those chinese linuxes from
>>> Motorola
>>> and
>>> > it performs significantly better (tunned for iwxmmt).Same goes to Nokia
>>> > N770
>>> > (omap1...@200mhz and bigger resolution, tunned for arm926ej-s).
>>> >
>>> > This leads me to belive the graphical subsystem is fundamently crippled
>>> > with
>>> > slow ARM4 code.
>>> >
>>> yes that's also my opinion about WinMo graphical implementation and
>>> that's
>>> why Microsoft
>>> is really late compared to maemo/iPhone ...
>>> but may be due also to your openGL implementation on WM.
>>>
>>>
>>
>
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