Tried that with a SDL app of mine (http://angstron2.garage.maemo.org , the
one Im trying to port to OpenGL ES), but the results were marginally better
(tunning for xscale). Its kind of weird, since I tried it on my
pxa...@315mhz phone, running one of those chinese linuxes from Motorola and
it performs significantly better (tunned for iwxmmt).Same goes to Nokia N770
(omap1...@200mhz and bigger resolution, tunned for arm926ej-s).

This leads me to belive the graphical subsystem is fundamently crippled with
slow ARM4 code.

Daniel Monteiro
========================================
|_|0|_|  Linux Registered User #424188
|_|_|0| http://batterypoweredgames.blogspot.com/
|0|0|0| Visit to grab games for your mobile device!
========================================


2010/2/10 Vincent Richomme <foru...@smartmobili.com>

> On Tue, 9 Feb 2010 16:43:21 -0200, Daniel Monteiro
> <monteiroqu...@gmail.com> wrote:
> > Tried setting those by hand, but it generated link errors.
> > The said simbols actually looks like what I was looking for. Gonna try
> > those when I get home.
> > Also worth asking: Is it me or everything in WinMo is ARMv4, right?
>
> I would say WinMo environment is ARMv4i (thumb mode).
> For instance if we take native toolchain(Visual Studio) for Windows Mobile
> you have ARMv4 for Pocket PC 2003
> and then ARMv4i(thumb) for Windows Mobile. But you also have an option to
> compile in ARMv5 or ARMv5T.
> Since OEM are using a custom Visual Studio (called Platform Builder) I
> could say that in the best case they compile
> in ARMv5(T) but I would be surprised if they changed default settings.
> So my final answer is yes Windows Mobile environnment is compiled in
> ARMv4i but nothing prevents you to compile
> your application(userland) with a better version if you target cpu
> supports it.
>
>
>
------------------------------------------------------------------------------
SOLARIS 10 is the OS for Data Centers - provides features such as DTrace,
Predictive Self Healing and Award Winning ZFS. Get Solaris 10 NOW
http://p.sf.net/sfu/solaris-dev2dev
_______________________________________________
Cegcc-devel mailing list
Cegcc-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/cegcc-devel

Reply via email to