I`ve not implemented OpenGL, but rather a simpler software renderer that
sits on top of SDL+SDL_gfx. If it performs well under linux for the same
processor and doesnt under WinMo, than SDL or WinMo is the cullprit - but
since SDL is using GAPI, I hardly suspect of SDL.

cheers

Daniel Monteiro
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2010/2/10 Vincent Richomme <foru...@smartmobili.com>

> On Wed, 10 Feb 2010 09:05:55 -0200, Daniel Monteiro
> <monteiroqu...@gmail.com> wrote:
> > Tried that with a SDL app of mine (http://angstron2.garage.maemo.org ,
> the
> > one Im trying to port to OpenGL ES), but the results were marginally
> better
> > (tunning for xscale). Its kind of weird, since I tried it on my
> > pxa...@315mhz phone, running one of those chinese linuxes from Motorola
> and
> > it performs significantly better (tunned for iwxmmt).Same goes to Nokia
> > N770
> > (omap1...@200mhz and bigger resolution, tunned for arm926ej-s).
> >
> > This leads me to belive the graphical subsystem is fundamently crippled
> > with
> > slow ARM4 code.
> >
> yes that's also my opinion about WinMo graphical implementation and that's
> why Microsoft
> is really late compared to maemo/iPhone ...
> but may be due also to your openGL implementation on WM.
>
>
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