On Wed, 10 Feb 2010 09:05:55 -0200, Daniel Monteiro
<monteiroqu...@gmail.com> wrote:
> Tried that with a SDL app of mine (http://angstron2.garage.maemo.org ,
the
> one Im trying to port to OpenGL ES), but the results were marginally
better
> (tunning for xscale). Its kind of weird, since I tried it on my
> pxa...@315mhz phone, running one of those chinese linuxes from Motorola
and
> it performs significantly better (tunned for iwxmmt).Same goes to Nokia
> N770
> (omap1...@200mhz and bigger resolution, tunned for arm926ej-s).
> 
> This leads me to belive the graphical subsystem is fundamently crippled
> with
> slow ARM4 code.
> 
yes that's also my opinion about WinMo graphical implementation and that's
why Microsoft
is really late compared to maemo/iPhone ...
but may be due also to your openGL implementation on WM.


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