On Wed, 10 Feb 2010 09:05:55 -0200, Daniel Monteiro <monteiroqu...@gmail.com> wrote: > Tried that with a SDL app of mine (http://angstron2.garage.maemo.org , the > one Im trying to port to OpenGL ES), but the results were marginally better > (tunning for xscale). Its kind of weird, since I tried it on my > pxa...@315mhz phone, running one of those chinese linuxes from Motorola and > it performs significantly better (tunned for iwxmmt).Same goes to Nokia > N770 > (omap1...@200mhz and bigger resolution, tunned for arm926ej-s). > > This leads me to belive the graphical subsystem is fundamently crippled > with > slow ARM4 code. > yes that's also my opinion about WinMo graphical implementation and that's why Microsoft is really late compared to maemo/iPhone ... but may be due also to your openGL implementation on WM.
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