Okay, it's a start. I'll concede that much; but we have a long way to
go and most of my points still stand.

On the political front, i.e. enforcing/creating legislation for
accessibility-and not only games-we are completely screwed here in the
United States-unless we can elect a Democrat-controlled Congress.
That, however, is another topic for another time.

P.S. Do not confuse a realistic appraisal of a situation with
bitterness; you only undermine your own credibility.

On 12/18/17, Joshua Tubbs <[email protected]> wrote:
> Well, hold on a minute. Not fully accessible. No talking menus yet. Making
> plays and the actual gameplay, with vision assists on, is pretty
> accessible.
> It’s also not fully accessible because there needs to be more things
> implemented for the passing game. The workaround that Karen, Ea Sport’s
> accessibility lead, came up with isn’t deficient enough, though it is for
> pretty much everyone else but me lol.
>
> HTH.
>
>
>
>> On Dec 18, 2017, at 5:45 PM, Josh Kennedy <[email protected]> wrote:
>>
>> EA games has an accessibility department now. Madden nfl is fully
>> accessible on xBox within the past 3 or so months.
>>
>>
>> Sent from Mail <https://go.microsoft.com/fwlink/?LinkId=550986> for
>> Windows 10
>>
>> From: Justin Jones <mailto:[email protected]>
>> Sent: Monday, December 18, 2017 16:37
>> To: [email protected] <mailto:[email protected]>
>> Subject: Re: [blind-gamers] developing accessible games
>>
>> Warning, wall of text to follow; apologies in advance.
>>
>> Amusing; I have a bridge to sell you guys. Your sentimentality does
>> not line up with the stark economic reality of game
>> development/publishing.
>>
>> Up until recently, I have been playing mainstream games for over
>> thirty years. I lost the rest of my eyesight a couple of years ago and
>> my old habits and preferences for gaming were, for obvious reasons,
>> barred to me. Over the literal decades of gaming I have done, I have
>> never seen one instance of a mainstream publisher/developer take an
>> interest in creating games with substantial accessibility features for
>> the blind. Not. One. Single. Instance. Any accessibility features,
>> i.e. hotkeys and the like, are only incidentally blind-friendly and
>> not put in by actual intent of the game designer to cater to us. I am
>> not blaming them for this, rather I am pointing out the hard facts of
>> life.
>>
>> If we want to play mainstream games, it is up to us to adapt. In no
>> instance, ever, is a developer/publisher going to insert a feature for
>> their Triple A title just to satisfy one or two people's desire for
>> additional accessibility. With games, they are on tight development
>> schedules and only have so much time to devote to a single title
>> before they move on and start working on the next game. Harsh, but
>> this gets back to the ruthless economics of game development.
>>
>> Speaking of the ruthlessness of gaming economics, mainstream
>> publishers are interested in how they can increase their profitability
>> and they are not going to do that by making their games accessible to
>> a very small minority of people. This is a fact; you do not have to
>> like it, but there it is. Electronic Arts, for instance, is more
>> concerned with how they can screw their existing gamer base over with
>> lootboxes and micro-transactions. You would have to show me hard
>> evidence that they have any interest in us as a community. In other
>> words, I am being that guy: links or it didn't happen (and that
>> includes my argument from the previous paragraph).
>>
>> The same goes with any other mainstream publishing company whether it
>> be Activision-Blizzard or Sega; the market share just isn't there to
>> develop for blind gamers. Indi developers, on the other hand, might be
>> an avenue of approach, but they have all they can do just to stay
>> afloat. If it comes down to developing a sure-fire winner of a title
>> for sighted players or taking a chance on developing something for the
>> blind, nine times out of ten, they will do the former and not the
>> latter.
>>
>> Another point I would like to raise is that inclusiveness is just now
>> becoming a thing in the mainstream gaming scene, i.e. recognition of
>> LBGTQ main characters or strong female protagonists that do not fall
>> back on male stereotypes. Yes, it has taken this long and the process
>> is in its infancy. If the mainstream gaming community ever decides to
>> take us seriously as gamers, it is going to be a very long time
>> (decades, if ever).
>>
>> If we, as blind gamers, want the equivalent of good mainstream games,
>> then it is up to us to do it for ourselves-as with everything else
>> that we, as blind people, have had to accomplish over the years.
>> Therefore, what is the point in trying to provide accessibility
>> features to the sighted when they have zero interest in doing so? This
>> isn't about tit-for-tat, rather this is confronting reality and not
>> trying to construct a fantasy world in which the mainstream gaming
>> community take us seriously.
>>
>> Again, if anyone has any links to hard evidence that shows a genuine
>> sea change in mainstream gaming community practices toward blind
>> inclusiveness, then feel free to post them here and I will be happy to
>> give them a look. Also, and more importantly, I will only take
>> attempts at accessibility seriously-from the mainstream gaming
>> developer community-when they start announcing attempts at making
>> games like Elder Scrolls, World of Warcraft, Dawn of War III, Metroid
>> Prime IV, Assassin's Creed or any equivalent titles with blind players
>> in mind.
>>
>> Again, sorry for the wall of text.
>>
>> On 12/18/17, Damien Sykes <[email protected]
>> <mailto:[email protected]>> wrote:
>> > Hi Shaun,
>> > Yeah. Much as I hate to admit it, I was diagnosed with autism myself,
>> > near
>> > the aspergers end. I say I hate to admit it, but only because people
>> > judge
>> > me harshly for it. I'm not ashamed of it, it's who I am. But I am
>> > ashamed of
>> >
>> > some of my childhood attitudes. Whether that was my autism, or whether I
>> > was
>> >
>> > just full of hatred anger and bitterness, I don't know, and I don't
>> > particularly care to go back there neither. That was a very dark time
>> > for
>> > me. To be honest, I think I was possibly more angry with life than I
>> > was
>> > with any particular person or group of people. I still struggle with my
>> > emotions even today, but on a very different level.
>> > Cheers.
>> > Damien.
>> > -----Original Message-----
>> > From: Shaun Everiss
>> > Sent: Monday, December 18, 2017 8:25 PM
>> > To: [email protected] <mailto:[email protected]>
>> > Subject: Re: [blind-gamers] developing accessible games
>> >
>> > I agree damien.
>> >
>> > I was like this from 15-20 years then from 26-30, but I am ok now.
>> >
>> > A lot of things did not pan out and I have accepted though I am still
>> > bitter about some of those things.
>> >
>> > I however can't do anything about them.
>> >
>> >
>> >
>> >
>> > On 19/12/2017 9:18 a.m., Damien Sykes wrote:
>> >> Hi Justin,
>> >> Your below message represents almost the exact bitter and prejudiced
>> >> thoughts of a 14-year-old me. Sighted people probably have a good
>> >> thousand
>> >>
>> >> games to every one of ours. So why should we give a damn? But no. We
>> >> need
>> >>
>> >> to try and include everyone, otherwise we are not only stooping to
>> >> that
>> >> level, if indeed they are doing it maliciously, which most don't seem
>> >> to
>> >> be. But we are also cutting off our nose to spite our face. Make a
>> >> well
>> >> known game, make it for the blind only, have a family game night, fire
>> >> it
>> >>
>> >> up and you'll see what I mean. You're totally isolating yourself from
>> >> everyone else and that's not fair on you, or them.
>> >> Recently I've been looking into new languages so that I can start
>> >> messing
>> >>
>> >> around seeing if I can make big grand audio games, but also to see if
>> >> I
>> >> can create some online games that I can play with my family. It's
>> >> lonely
>> >> when your family are playing without you, or when you're playing a
>> >> game
>> >> solo that is meant to be multiplayer. If anything has shown me how
>> >> important this kind of stuff is, it's the value of family.
>> >> Cheers.
>> >> Damien.
>> >> -----Original Message----- From: Justin Jones
>> >> Sent: Monday, December 18, 2017 6:34 PM
>> >> To: [email protected] <mailto:[email protected]>
>> >> Subject: Re: [blind-gamers] developing accessible games
>> >>
>> >> I am going to have to respectfully disagree; for an audio game, for
>> >> people with no visual acuity, visual elements are both a waste of time
>> >> and resources.
>> >>
>> >> If I were, for example, to try and develop a role-playing game along
>> >> the same lines as Baldur's Gate, production time would be increased by
>> >> at least a factor of two. A visual interface is very different than an
>> >> audio one-especially for role-playing games.
>> >>
>> >> This might sound a little petty (and if it does, I could not care
>> >> less), but the mainstream gaming industry has made it very clear that
>> >> accessibility and inclusiveness for blind players is not anything like
>> >> a priority. Why should we, as blind gamers/game developers, make any
>> >> sort of effort to include that group of gamers? Put differently, if a
>> >> sighted person wants to play an audio game, there is nothing stopping
>> >> them from doing so, but it is not our problem if they complain over
>> >> the lack of a visual interface/feedback.
>> >>
>> >> This is my chief complaint with A Hero's Call: Out of Sight Games is
>> >> attempting to prostitute itself to a community that does not give a
>> >> damn about an indi developer trying to make a game for both blind and
>> >> sighted people. Unless Out of Sight Games has a hidden art department
>> >> as a part of their team, no sighted person (other than the curious)
>> >> will purchase their game. Why would they? They have Skyrim, Diablo
>> >> III, Path of Exile, Fallout 4, and so on.
>> >>
>> >> On 12/18/17, Liam Erven <[email protected]
>> >> <mailto:[email protected]>> wrote:
>> >>> I disagree. There are times where having visual feedback is
>> >>> important.
>> >>> Especially in a game that you’d want to put in schools.
>> >>> There should never be a reason not to include visual elements. Access
>> >>> for
>> >>> all works both ways.
>> >>>
>> >>>
>> >>> Sent from Mail for Windows 10
>> >>>
>> >>> From: Damien Sykes
>> >>> Sent: Monday, December 18, 2017 11:09 AM
>> >>> To: [email protected] <mailto:[email protected]>
>> >>> Subject: Re: [blind-gamers] developing accessible games
>> >>>
>> >>> Hi,
>> >>> I don’t know why, but I like the fact that there’s no visual element.
>> >>> I
>> >>> know
>> >>> that a UI won’t make or break an audio game, but if there’s no UI
>> >>> then
>> >>> you
>> >>> have no choice but to go fully audio, and it really makes you think
>> >>> about
>> >>> what information needs to be conveyed. Almost like writing your own
>> >>> mini
>> >>> and/or virtual screen reader, I guess. I must say, it was a fun
>> >>> challenge
>> >>> conceptualising and writing the audio form.
>> >>> Cheers.
>> >>> Damien.
>> >>>
>> >>> From: Liam Erven
>> >>> Sent: Monday, December 18, 2017 3:52 PM
>> >>> To: [email protected] <mailto:[email protected]>
>> >>> Subject: Re: [blind-gamers] developing accessible games
>> >>>
>> >>> My biggest issues are lack of cross-platform, lack of environmental
>> >>> effects,
>> >>> and no way to do any sort of visual UI. That’s been an issue in Brain
>> >>> Station unfortunately.
>> >>> This is the problem when you get too comfortable with a scripting
>> >>> language
>> >>> like what was stated earlier. You don’t want to learn anything else.
>> >>>
>> >>>
>> >>>
>> >>> Sent from Mail for Windows 10
>> >>>
>> >>> From: Damien Sykes
>> >>> Sent: Monday, December 18, 2017 9:39 AM
>> >>> To: [email protected] <mailto:[email protected]>
>> >>> Subject: Re: [blind-gamers] developing accessible games
>> >>>
>> >>> Hi Justin,
>> >>> Indeed there are workarounds for these issues, but they are trivial
>> >>> compared
>> >>>
>> >>> to some of the bigger limitations. No 3d. No audio effects
>> >>> (filtering,
>> >>> reverb etc). Not cross-platform. Can't really do anything with binary
>> >>> data
>> >>> unless you do all the calculations and conversions yourself. Tantrums
>> >>> from
>> >>> the garbage collector from time to time, which of course will reduce
>> >>> performance. No real way of totally resetting the state of execution.
>> >>> Of
>> >>> course you can reset all the variables, but the call stack will still
>> >>> show a
>> >>>
>> >>> call to reset...
>> >>> The binary data and reset state aren't big showstoppers for me. Even
>> >>> the
>> >>> cross platform isn't a big deal for me. I only ever use Windows for
>> >>> my
>> >>> main
>> >>>
>> >>> work, only ever use Linux for server admin through SSH and I don't
>> >>> see
>> >>> myself getting a mac or phone anytime soon. But performance is
>> >>> definitely
>> >>> important in any product, and since I'm seeing more and more games
>> >>> make
>> >>> use
>> >>>
>> >>> of 3d audio and environmental effects, if I made another game I'd want
>> >>> to
>> >>>
>> >>> be
>> >>>
>> >>> able to use that.
>> >>> Cheers.
>> >>> Damien.
>> >>> -----Original Message-----
>> >>> From: Justin Jones
>> >>> Sent: Monday, December 18, 2017 3:11 PM
>> >>> To: [email protected] <mailto:[email protected]>
>> >>> Subject: Re: [blind-gamers] developing accessible games
>> >>>
>> >>> One example of this sort of limitation is that BGT will only allow
>> >>> for
>> >>> the reading of string data types from a file and nothing else. For
>> >>> example, if you tell BGT to output a series of numbers into a text
>> >>> file, it does this just fine, but if you try to read those numbers
>> >>> back into a piece of code as integers, i.e. assigning the values to
>> >>> an
>> >>> integer data type, BGT kicks back an error. Of course, there is a
>> >>> work-around for this, but you have to use the string conversion
>> >>> functions to convert a string data type to an integer data type. This
>> >>> is an odd limitation, considering that the other programming
>> >>> languages
>> >>> I've worked with in the past do not have this problem.
>> >>>
>> >>> Another example of a limitation for BGT is data validation. If you
>> >>> were to have the user input a number, there is no built-in
>> >>> functionality for the input box function to perform data validation.
>> >>> Again, there are work-arounds for this, but this ought to have been
>> >>> something that is a part of the input box function.
>> >>>
>> >>> I freely admit that I could be wrong concerning both of these
>> >>> examples.
>> >>>
>> >>> On 12/18/17, Liam Erven <[email protected]
>> >>> <mailto:[email protected]>> wrote:
>> >>>> It’s still a scripting language by definition. It’s good for games,
>> >>>> but
>> >>>> not
>> >>>> much else. Also has several limitations which could be problematic.
>> >>>>
>> >>>>
>> >>>>
>> >>>> Sent from Mail for Windows 10
>> >>>>
>> >>>> From: Josh Kennedy
>> >>>> Sent: Monday, December 18, 2017 6:36 AM
>> >>>> To: [email protected] <mailto:[email protected]>
>> >>>> Subject: Re: [blind-gamers] developing accessible games
>> >>>>
>> >>>> Sam tupy’s elaborate survive the wild game was written entirely in
>> >>>> bgt.
>> >>>>
>> >>>>
>> >>>> Sent from Mail for Windows 10
>> >>>>
>> >>>> From: Justin Jones
>> >>>> Sent: Monday, December 18, 2017 07:31
>> >>>> To: [email protected] <mailto:[email protected]>
>> >>>> Subject: Re: [blind-gamers] developing accessible games
>> >>>>
>> >>>> So long as you understand that BGT isn't a real programming
>> >>>> language,
>> >>>> as it falls under scripting.
>> >>>>
>> >>>> It's not a bad start though, as it can do plenty of cool things and
>> >>>> also serves as an intro to game programming, but it is only an
>> >>>> intro.
>> >>>>
>> >>>>
>> >>>>
>> >>>> On 12/17/17, Josh Kennedy <[email protected]
>> >>>> <mailto:[email protected]>> wrote:
>> >>>>> Try the free bgt toolkit. Free blind game makers toolkit. Just
>> >>>>> google
>> >>>>> search
>> >>>>> bgt blind game makers toolkit.
>> >>>>>
>> >>>>>
>> >>>>> Sent from Mail for Windows 10
>> >>>>>
>> >>>>> From: Marvin Hunkin via Groups.Io
>> >>>>> Sent: Sunday, December 17, 2017 20:23
>> >>>>> To: [email protected] <mailto:[email protected]>
>> >>>>> Subject: [blind-gamers] developing accessible games
>> >>>>>
>> >>>>> Hi. maybe this is too technical. But do you know of any blind
>> >>>>> developers
>> >>>>> developing an accessible game framework and also an accessible
>> >>>>> diagramming
>> >>>>> software. If so, let me know. And also what’s the steps to develop
>> >>>>> an
>> >>>>> accessible game say for windows.
>> >>>>> Thanks.
>> >>>>> Ps: also for like mobile, ios, android, x box, etc. thanks.
>> >>>>> Ps: thinking of doing a diploma of interactive gaming from my
>> >>>>> school,and
>> >>>>> they have like a few subjects, 3d interactive gaming and designing
>> >>>>> 3d
>> >>>>> graphics, etc. any one done these type of courses. Thanks.
>> >>>>>
>> >>>>>
>> >>>> Virus-free. www.avast.com <http://www.avast.com/>
>> >>>>
>> >>>>
>> >>>>>
>> >>>>>
>> >>>>
>> >>>>
>> >>>> --
>> >>>> Justin M. Jones, M.A.
>> >>>> [email protected] <mailto:[email protected]>
>> >>>> (254) 624-9155
>> >>>> 701 Ewing St. #509-C, Ft. Wayne IN, 46802
>> >>>>
>> >>>>
>> >>>>
>> >>>>
>> >>>>
>> >>>>
>> >>>
>> >>>
>> >>> --
>> >>> Justin M. Jones, M.A.
>> >>> [email protected] <mailto:[email protected]>
>> >>> (254) 624-9155
>> >>> 701 Ewing St. #509-C, Ft. Wayne IN, 46802
>> >>>
>> >>>
>> >>>
>> >>>
>> >>>
>> >>>
>> >>>
>> >>>
>> >>
>> >>
>> >
>> >
>> >
>> >
>> >
>> >
>> >
>> >
>>
>>
>> --
>> Justin M. Jones, M.A.
>> [email protected] <mailto:[email protected]>
>> (254) 624-9155
>> 701 Ewing St. #509-C, Ft. Wayne IN, 46802
>>
>>
>>
>>
>
>


-- 
Justin M. Jones, M.A.
[email protected]
(254) 624-9155
701 Ewing St. #509-C, Ft. Wayne IN, 46802

-=-=-=-=-=-=-=-=-=-=-=-
Groups.io Links:

You receive all messages sent to this group.

View/Reply Online (#118133): https://groups.io/g/blind-gamers/message/118133
View All Messages In Topic (26): https://groups.io/g/blind-gamers/topic/7625742
Mute This Topic: https://groups.io/mt/7625742/21656
New Topic: https://groups.io/g/blind-gamers/post

Change Your Subscription: https://groups.io/g/blind-gamers/editsub/21656
Group Home: https://groups.io/g/blind-gamers
Contact Group Owner: [email protected]
Terms of Service: https://groups.io/static/tos
Unsubscribe: https://groups.io/g/blind-gamers/leave/607459/1071380848/xyzzy
-=-=-=-=-=-=-=-=-=-=-=-

Reply via email to