What EA is doing is pretty awesome. Once we get away to read the game
menus accessibly. I think we will be just about there. I know there is
a long way to go though, because most other main stream Game
Developers really don't focus on accessibility. I mean there are some
games I have and will just play with out the accessibility and do ok
but it doesn't solved the problem of readable menus. I would love to
be able to enjoy titles like Skyrim, fall out 4 and a few others.

On 12/19/17, john <[email protected]> wrote:
> I don't particularly care if you take me seriously, only that you do your
> homework before spouting.
> Take a look through a few tech news sites if you'd prefer to read articles
> on the subject.
>
>
> --------------------------------------------------
> From: "Justin Jones" <[email protected]>
> Sent: Tuesday, December 19, 2017 7:30
> To: <[email protected]>
> Subject: Re: [blind-gamers] developing accessible games
>
> Yeah, a more powerful version of BGT would be very nice. I would love
> to see things like 3D sounds and database support. It's early, so
> those are the two things that I can think of off the top of my head.
>
> I wouldn't trust anything the FCC is putting out right now, given what
> they are trying to do to the Internet. Incidentally, it made my day
> when I found out that Ajit Pai was doxxed.
>
> If you want me to take you seriously on the subject of politics John,
> then don't provide links to an agency that is under the control of one
> of the most corrupt presidential administrations in U.S. history.
>
> On 12/19/17, john <[email protected]> wrote:
>> Here's a start for the political aspect.
>> I'm fully aware this is a waver notice. Its expired. Hunt down more info
>> if
>>
>> you really want to have an informed discussion, rather than making
>> blatantly
>>
>> untrue statements that are easily refuted by two minutes work.
>> https://www.fcc.gov/document/fcc-extends-acs-waiver-video-game-software
>>
>>
>> --------------------------------------------------
>> From: "Justin Jones" <[email protected]>
>> Sent: Monday, December 18, 2017 18:42
>> To: <[email protected]>
>> Subject: Re: [blind-gamers] developing accessible games
>>
>> Okay, it's a start. I'll concede that much; but we have a long way to
>> go and most of my points still stand.
>>
>> On the political front, i.e. enforcing/creating legislation for
>> accessibility-and not only games-we are completely screwed here in the
>> United States-unless we can elect a Democrat-controlled Congress.
>> That, however, is another topic for another time.
>>
>> P.S. Do not confuse a realistic appraisal of a situation with
>> bitterness; you only undermine your own credibility.
>>
>> On 12/18/17, Joshua Tubbs <[email protected]> wrote:
>>> Well, hold on a minute. Not fully accessible. No talking menus yet.
>>> Making
>>> plays and the actual gameplay, with vision assists on, is pretty
>>> accessible.
>>> It’s also not fully accessible because there needs to be more things
>>> implemented for the passing game. The workaround that Karen, Ea Sport’s
>>> accessibility lead, came up with isn’t deficient enough, though it is
>>> for
>>> pretty much everyone else but me lol.
>>>
>>> HTH.
>>>
>>>
>>>
>>>> On Dec 18, 2017, at 5:45 PM, Josh Kennedy <[email protected]>
>>>> wrote:
>>>>
>>>> EA games has an accessibility department now. Madden nfl is fully
>>>> accessible on xBox within the past 3 or so months.
>>>>
>>>>
>>>> Sent from Mail <https://go.microsoft.com/fwlink/?LinkId=550986> for
>>>> Windows 10
>>>>
>>>> From: Justin Jones <mailto:[email protected]>
>>>> Sent: Monday, December 18, 2017 16:37
>>>> To: [email protected] <mailto:[email protected]>
>>>> Subject: Re: [blind-gamers] developing accessible games
>>>>
>>>> Warning, wall of text to follow; apologies in advance.
>>>>
>>>> Amusing; I have a bridge to sell you guys. Your sentimentality does
>>>> not line up with the stark economic reality of game
>>>> development/publishing.
>>>>
>>>> Up until recently, I have been playing mainstream games for over
>>>> thirty years. I lost the rest of my eyesight a couple of years ago and
>>>> my old habits and preferences for gaming were, for obvious reasons,
>>>> barred to me. Over the literal decades of gaming I have done, I have
>>>> never seen one instance of a mainstream publisher/developer take an
>>>> interest in creating games with substantial accessibility features for
>>>> the blind. Not. One. Single. Instance. Any accessibility features,
>>>> i.e. hotkeys and the like, are only incidentally blind-friendly and
>>>> not put in by actual intent of the game designer to cater to us. I am
>>>> not blaming them for this, rather I am pointing out the hard facts of
>>>> life.
>>>>
>>>> If we want to play mainstream games, it is up to us to adapt. In no
>>>> instance, ever, is a developer/publisher going to insert a feature for
>>>> their Triple A title just to satisfy one or two people's desire for
>>>> additional accessibility. With games, they are on tight development
>>>> schedules and only have so much time to devote to a single title
>>>> before they move on and start working on the next game. Harsh, but
>>>> this gets back to the ruthless economics of game development.
>>>>
>>>> Speaking of the ruthlessness of gaming economics, mainstream
>>>> publishers are interested in how they can increase their profitability
>>>> and they are not going to do that by making their games accessible to
>>>> a very small minority of people. This is a fact; you do not have to
>>>> like it, but there it is. Electronic Arts, for instance, is more
>>>> concerned with how they can screw their existing gamer base over with
>>>> lootboxes and micro-transactions. You would have to show me hard
>>>> evidence that they have any interest in us as a community. In other
>>>> words, I am being that guy: links or it didn't happen (and that
>>>> includes my argument from the previous paragraph).
>>>>
>>>> The same goes with any other mainstream publishing company whether it
>>>> be Activision-Blizzard or Sega; the market share just isn't there to
>>>> develop for blind gamers. Indi developers, on the other hand, might be
>>>> an avenue of approach, but they have all they can do just to stay
>>>> afloat. If it comes down to developing a sure-fire winner of a title
>>>> for sighted players or taking a chance on developing something for the
>>>> blind, nine times out of ten, they will do the former and not the
>>>> latter.
>>>>
>>>> Another point I would like to raise is that inclusiveness is just now
>>>> becoming a thing in the mainstream gaming scene, i.e. recognition of
>>>> LBGTQ main characters or strong female protagonists that do not fall
>>>> back on male stereotypes. Yes, it has taken this long and the process
>>>> is in its infancy. If the mainstream gaming community ever decides to
>>>> take us seriously as gamers, it is going to be a very long time
>>>> (decades, if ever).
>>>>
>>>> If we, as blind gamers, want the equivalent of good mainstream games,
>>>> then it is up to us to do it for ourselves-as with everything else
>>>> that we, as blind people, have had to accomplish over the years.
>>>> Therefore, what is the point in trying to provide accessibility
>>>> features to the sighted when they have zero interest in doing so? This
>>>> isn't about tit-for-tat, rather this is confronting reality and not
>>>> trying to construct a fantasy world in which the mainstream gaming
>>>> community take us seriously.
>>>>
>>>> Again, if anyone has any links to hard evidence that shows a genuine
>>>> sea change in mainstream gaming community practices toward blind
>>>> inclusiveness, then feel free to post them here and I will be happy to
>>>> give them a look. Also, and more importantly, I will only take
>>>> attempts at accessibility seriously-from the mainstream gaming
>>>> developer community-when they start announcing attempts at making
>>>> games like Elder Scrolls, World of Warcraft, Dawn of War III, Metroid
>>>> Prime IV, Assassin's Creed or any equivalent titles with blind players
>>>> in mind.
>>>>
>>>> Again, sorry for the wall of text.
>>>>
>>>> On 12/18/17, Damien Sykes <[email protected]
>>>> <mailto:[email protected]>> wrote:
>>>> > Hi Shaun,
>>>> > Yeah. Much as I hate to admit it, I was diagnosed with autism myself,
>>>> > near
>>>> > the aspergers end. I say I hate to admit it, but only because people
>>>> > judge
>>>> > me harshly for it. I'm not ashamed of it, it's who I am. But I am
>>>> > ashamed of
>>>> >
>>>> > some of my childhood attitudes. Whether that was my autism, or
>>>> > whether
>>>> >
>>>> > I
>>>> > was
>>>> >
>>>> > just full of hatred anger and bitterness, I don't know, and I don't
>>>> > particularly care to go back there neither. That was a very dark time
>>>> > for
>>>> > me. To be honest, I think I was possibly more angry with life than I
>>>> > was
>>>> > with any particular person or group of people. I still struggle with
>>>> > my
>>>> > emotions even today, but on a very different level.
>>>> > Cheers.
>>>> > Damien.
>>>> > -----Original Message-----
>>>> > From: Shaun Everiss
>>>> > Sent: Monday, December 18, 2017 8:25 PM
>>>> > To: [email protected] <mailto:[email protected]>
>>>> > Subject: Re: [blind-gamers] developing accessible games
>>>> >
>>>> > I agree damien.
>>>> >
>>>> > I was like this from 15-20 years then from 26-30, but I am ok now.
>>>> >
>>>> > A lot of things did not pan out and I have accepted though I am still
>>>> > bitter about some of those things.
>>>> >
>>>> > I however can't do anything about them.
>>>> >
>>>> >
>>>> >
>>>> >
>>>> > On 19/12/2017 9:18 a.m., Damien Sykes wrote:
>>>> >> Hi Justin,
>>>> >> Your below message represents almost the exact bitter and prejudiced
>>>> >> thoughts of a 14-year-old me. Sighted people probably have a good
>>>> >> thousand
>>>> >>
>>>> >> games to every one of ours. So why should we give a damn? But no. We
>>>> >> need
>>>> >>
>>>> >> to try and include everyone, otherwise we are not only stooping to
>>>> >> that
>>>> >> level, if indeed they are doing it maliciously, which most don't
>>>> >> seem
>>>> >> to
>>>> >> be. But we are also cutting off our nose to spite our face. Make a
>>>> >> well
>>>> >> known game, make it for the blind only, have a family game night,
>>>> >> fire
>>>> >> it
>>>> >>
>>>> >> up and you'll see what I mean. You're totally isolating yourself
>>>> >> from
>>>> >> everyone else and that's not fair on you, or them.
>>>> >> Recently I've been looking into new languages so that I can start
>>>> >> messing
>>>> >>
>>>> >> around seeing if I can make big grand audio games, but also to see
>>>> >> if
>>>> >> I
>>>> >> can create some online games that I can play with my family. It's
>>>> >> lonely
>>>> >> when your family are playing without you, or when you're playing a
>>>> >> game
>>>> >> solo that is meant to be multiplayer. If anything has shown me how
>>>> >> important this kind of stuff is, it's the value of family.
>>>> >> Cheers.
>>>> >> Damien.
>>>> >> -----Original Message----- From: Justin Jones
>>>> >> Sent: Monday, December 18, 2017 6:34 PM
>>>> >> To: [email protected] <mailto:[email protected]>
>>>> >> Subject: Re: [blind-gamers] developing accessible games
>>>> >>
>>>> >> I am going to have to respectfully disagree; for an audio game, for
>>>> >> people with no visual acuity, visual elements are both a waste of
>>>> >> time
>>>> >> and resources.
>>>> >>
>>>> >> If I were, for example, to try and develop a role-playing game along
>>>> >> the same lines as Baldur's Gate, production time would be increased
>>>> >> by
>>>> >> at least a factor of two. A visual interface is very different than
>>>> >> an
>>>> >> audio one-especially for role-playing games.
>>>> >>
>>>> >> This might sound a little petty (and if it does, I could not care
>>>> >> less), but the mainstream gaming industry has made it very clear
>>>> >> that
>>>> >> accessibility and inclusiveness for blind players is not anything
>>>> >> like
>>>> >> a priority. Why should we, as blind gamers/game developers, make any
>>>> >> sort of effort to include that group of gamers? Put differently, if
>>>> >> a
>>>> >> sighted person wants to play an audio game, there is nothing
>>>> >> stopping
>>>> >> them from doing so, but it is not our problem if they complain over
>>>> >> the lack of a visual interface/feedback.
>>>> >>
>>>> >> This is my chief complaint with A Hero's Call: Out of Sight Games is
>>>> >> attempting to prostitute itself to a community that does not give a
>>>> >> damn about an indi developer trying to make a game for both blind
>>>> >> and
>>>> >> sighted people. Unless Out of Sight Games has a hidden art
>>>> >> department
>>>> >> as a part of their team, no sighted person (other than the curious)
>>>> >> will purchase their game. Why would they? They have Skyrim, Diablo
>>>> >> III, Path of Exile, Fallout 4, and so on.
>>>> >>
>>>> >> On 12/18/17, Liam Erven <[email protected]
>>>> >> <mailto:[email protected]>> wrote:
>>>> >>> I disagree. There are times where having visual feedback is
>>>> >>> important.
>>>> >>> Especially in a game that you’d want to put in schools.
>>>> >>> There should never be a reason not to include visual elements.
>>>> >>> Access
>>>> >>> for
>>>> >>> all works both ways.
>>>> >>>
>>>> >>>
>>>> >>> Sent from Mail for Windows 10
>>>> >>>
>>>> >>> From: Damien Sykes
>>>> >>> Sent: Monday, December 18, 2017 11:09 AM
>>>> >>> To: [email protected] <mailto:[email protected]>
>>>> >>> Subject: Re: [blind-gamers] developing accessible games
>>>> >>>
>>>> >>> Hi,
>>>> >>> I don’t know why, but I like the fact that there’s no visual
>>>> >>> element.
>>>> >>> I
>>>> >>> know
>>>> >>> that a UI won’t make or break an audio game, but if there’s no UI
>>>> >>> then
>>>> >>> you
>>>> >>> have no choice but to go fully audio, and it really makes you think
>>>> >>> about
>>>> >>> what information needs to be conveyed. Almost like writing your own
>>>> >>> mini
>>>> >>> and/or virtual screen reader, I guess. I must say, it was a fun
>>>> >>> challenge
>>>> >>> conceptualising and writing the audio form.
>>>> >>> Cheers.
>>>> >>> Damien.
>>>> >>>
>>>> >>> From: Liam Erven
>>>> >>> Sent: Monday, December 18, 2017 3:52 PM
>>>> >>> To: [email protected] <mailto:[email protected]>
>>>> >>> Subject: Re: [blind-gamers] developing accessible games
>>>> >>>
>>>> >>> My biggest issues are lack of cross-platform, lack of environmental
>>>> >>> effects,
>>>> >>> and no way to do any sort of visual UI. That’s been an issue in
>>>> >>> Brain
>>>> >>> Station unfortunately.
>>>> >>> This is the problem when you get too comfortable with a scripting
>>>> >>> language
>>>> >>> like what was stated earlier. You don’t want to learn anything
>>>> >>> else.
>>>> >>>
>>>> >>>
>>>> >>>
>>>> >>> Sent from Mail for Windows 10
>>>> >>>
>>>> >>> From: Damien Sykes
>>>> >>> Sent: Monday, December 18, 2017 9:39 AM
>>>> >>> To: [email protected] <mailto:[email protected]>
>>>> >>> Subject: Re: [blind-gamers] developing accessible games
>>>> >>>
>>>> >>> Hi Justin,
>>>> >>> Indeed there are workarounds for these issues, but they are trivial
>>>> >>> compared
>>>> >>>
>>>> >>> to some of the bigger limitations. No 3d. No audio effects
>>>> >>> (filtering,
>>>> >>> reverb etc). Not cross-platform. Can't really do anything with
>>>> >>> binary
>>>> >>> data
>>>> >>> unless you do all the calculations and conversions yourself.
>>>> >>> Tantrums
>>>> >>> from
>>>> >>> the garbage collector from time to time, which of course will
>>>> >>> reduce
>>>> >>> performance. No real way of totally resetting the state of
>>>> >>> execution.
>>>> >>> Of
>>>> >>> course you can reset all the variables, but the call stack will
>>>> >>> still
>>>> >>> show a
>>>> >>>
>>>> >>> call to reset...
>>>> >>> The binary data and reset state aren't big showstoppers for me.
>>>> >>> Even
>>>> >>> the
>>>> >>> cross platform isn't a big deal for me. I only ever use Windows for
>>>> >>> my
>>>> >>> main
>>>> >>>
>>>> >>> work, only ever use Linux for server admin through SSH and I don't
>>>> >>> see
>>>> >>> myself getting a mac or phone anytime soon. But performance is
>>>> >>> definitely
>>>> >>> important in any product, and since I'm seeing more and more games
>>>> >>> make
>>>> >>> use
>>>> >>>
>>>> >>> of 3d audio and environmental effects, if I made another game I'd
>>>> >>> want
>>>> >>> to
>>>> >>>
>>>> >>> be
>>>> >>>
>>>> >>> able to use that.
>>>> >>> Cheers.
>>>> >>> Damien.
>>>> >>> -----Original Message-----
>>>> >>> From: Justin Jones
>>>> >>> Sent: Monday, December 18, 2017 3:11 PM
>>>> >>> To: [email protected] <mailto:[email protected]>
>>>> >>> Subject: Re: [blind-gamers] developing accessible games
>>>> >>>
>>>> >>> One example of this sort of limitation is that BGT will only allow
>>>> >>> for
>>>> >>> the reading of string data types from a file and nothing else. For
>>>> >>> example, if you tell BGT to output a series of numbers into a text
>>>> >>> file, it does this just fine, but if you try to read those numbers
>>>> >>> back into a piece of code as integers, i.e. assigning the values to
>>>> >>> an
>>>> >>> integer data type, BGT kicks back an error. Of course, there is a
>>>> >>> work-around for this, but you have to use the string conversion
>>>> >>> functions to convert a string data type to an integer data type.
>>>> >>> This
>>>> >>> is an odd limitation, considering that the other programming
>>>> >>> languages
>>>> >>> I've worked with in the past do not have this problem.
>>>> >>>
>>>> >>> Another example of a limitation for BGT is data validation. If you
>>>> >>> were to have the user input a number, there is no built-in
>>>> >>> functionality for the input box function to perform data
>>>> >>> validation.
>>>> >>> Again, there are work-arounds for this, but this ought to have been
>>>> >>> something that is a part of the input box function.
>>>> >>>
>>>> >>> I freely admit that I could be wrong concerning both of these
>>>> >>> examples.
>>>> >>>
>>>> >>> On 12/18/17, Liam Erven <[email protected]
>>>> >>> <mailto:[email protected]>> wrote:
>>>> >>>> It’s still a scripting language by definition. It’s good for
>>>> >>>> games,
>>>> >>>> but
>>>> >>>> not
>>>> >>>> much else. Also has several limitations which could be
>>>> >>>> problematic.
>>>> >>>>
>>>> >>>>
>>>> >>>>
>>>> >>>> Sent from Mail for Windows 10
>>>> >>>>
>>>> >>>> From: Josh Kennedy
>>>> >>>> Sent: Monday, December 18, 2017 6:36 AM
>>>> >>>> To: [email protected] <mailto:[email protected]>
>>>> >>>> Subject: Re: [blind-gamers] developing accessible games
>>>> >>>>
>>>> >>>> Sam tupy’s elaborate survive the wild game was written entirely in
>>>> >>>> bgt.
>>>> >>>>
>>>> >>>>
>>>> >>>> Sent from Mail for Windows 10
>>>> >>>>
>>>> >>>> From: Justin Jones
>>>> >>>> Sent: Monday, December 18, 2017 07:31
>>>> >>>> To: [email protected] <mailto:[email protected]>
>>>> >>>> Subject: Re: [blind-gamers] developing accessible games
>>>> >>>>
>>>> >>>> So long as you understand that BGT isn't a real programming
>>>> >>>> language,
>>>> >>>> as it falls under scripting.
>>>> >>>>
>>>> >>>> It's not a bad start though, as it can do plenty of cool things
>>>> >>>> and
>>>> >>>> also serves as an intro to game programming, but it is only an
>>>> >>>> intro.
>>>> >>>>
>>>> >>>>
>>>> >>>>
>>>> >>>> On 12/17/17, Josh Kennedy <[email protected]
>>>> >>>> <mailto:[email protected]>> wrote:
>>>> >>>>> Try the free bgt toolkit. Free blind game makers toolkit. Just
>>>> >>>>> google
>>>> >>>>> search
>>>> >>>>> bgt blind game makers toolkit.
>>>> >>>>>
>>>> >>>>>
>>>> >>>>> Sent from Mail for Windows 10
>>>> >>>>>
>>>> >>>>> From: Marvin Hunkin via Groups.Io
>>>> >>>>> Sent: Sunday, December 17, 2017 20:23
>>>> >>>>> To: [email protected] <mailto:[email protected]>
>>>> >>>>> Subject: [blind-gamers] developing accessible games
>>>> >>>>>
>>>> >>>>> Hi. maybe this is too technical. But do you know of any blind
>>>> >>>>> developers
>>>> >>>>> developing an accessible game framework and also an accessible
>>>> >>>>> diagramming
>>>> >>>>> software. If so, let me know. And also what’s the steps to
>>>> >>>>> develop
>>>> >>>>> an
>>>> >>>>> accessible game say for windows.
>>>> >>>>> Thanks.
>>>> >>>>> Ps: also for like mobile, ios, android, x box, etc. thanks.
>>>> >>>>> Ps: thinking of doing a diploma of interactive gaming from my
>>>> >>>>> school,and
>>>> >>>>> they have like a few subjects, 3d interactive gaming and
>>>> >>>>> designing
>>>> >>>>> 3d
>>>> >>>>> graphics, etc. any one done these type of courses. Thanks.
>>>> >>>>>
>>>> >>>>>
>>>> >>>> Virus-free. www.avast.com <http://www.avast.com/>
>>>> >>>>
>>>> >>>>
>>>> >>>>>
>>>> >>>>>
>>>> >>>>
>>>> >>>>
>>>> >>>> --
>>>> >>>> Justin M. Jones, M.A.
>>>> >>>> [email protected] <mailto:[email protected]>
>>>> >>>> (254) 624-9155
>>>> >>>> 701 Ewing St. #509-C, Ft. Wayne IN, 46802
>>>> >>>>
>>>> >>>>
>>>> >>>>
>>>> >>>>
>>>> >>>>
>>>> >>>>
>>>> >>>
>>>> >>>
>>>> >>> --
>>>> >>> Justin M. Jones, M.A.
>>>> >>> [email protected] <mailto:[email protected]>
>>>> >>> (254) 624-9155
>>>> >>> 701 Ewing St. #509-C, Ft. Wayne IN, 46802
>>>> >>>
>>>> >>>
>>>> >>>
>>>> >>>
>>>> >>>
>>>> >>>
>>>> >>>
>>>> >>>
>>>> >>
>>>> >>
>>>> >
>>>> >
>>>> >
>>>> >
>>>> >
>>>> >
>>>> >
>>>> >
>>>>
>>>>
>>>> --
>>>> Justin M. Jones, M.A.
>>>> [email protected] <mailto:[email protected]>
>>>> (254) 624-9155
>>>> 701 Ewing St. #509-C, Ft. Wayne IN, 46802
>>>>
>>>>
>>>>
>>>>
>>>
>>>
>>
>>
>> --
>> Justin M. Jones, M.A.
>> [email protected]
>> (254) 624-9155
>> 701 Ewing St. #509-C, Ft. Wayne IN, 46802
>>
>>
>>
>>
>>
>>
>>
>
>
> --
> Justin M. Jones, M.A.
> [email protected]
> (254) 624-9155
> 701 Ewing St. #509-C, Ft. Wayne IN, 46802
>
>
>
>
> 
>
>


-- 
Lenron Brown
Cell: 985-271-2832
Skype: ron.brown762

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