I agree damien.

I was like this from 15-20 years then from 26-30, but I am ok now.

A lot of things did not pan out and I have accepted though I am still bitter about some of those things.

I however can't do anything about them.




On 19/12/2017 9:18 a.m., Damien Sykes wrote:
Hi Justin,
Your below message represents almost the exact bitter and prejudiced thoughts of a 14-year-old me. Sighted people probably have a good thousand games to every one of ours. So why should we give a damn? But no. We need to try and include everyone, otherwise we are not only stooping to that level, if indeed they are doing it maliciously, which most don't seem to be. But we are also cutting off our nose to spite our face. Make a well known game, make it for the blind only, have a family game night, fire it up and you'll see what I mean. You're totally isolating yourself from everyone else and that's not fair on you, or them. Recently I've been looking into new languages so that I can start messing around seeing if I can make big grand audio games, but also to see if I can create some online games that I can play with my family. It's lonely when your family are playing without you, or when you're playing a game solo that is meant to be multiplayer. If anything has shown me how important this kind of stuff is, it's the value of family.
Cheers.
Damien.
-----Original Message----- From: Justin Jones
Sent: Monday, December 18, 2017 6:34 PM
To: [email protected]
Subject: Re: [blind-gamers] developing accessible games

I am going to have to respectfully disagree; for an audio game, for
people with no visual acuity, visual elements are both a waste of time
and resources.

If I were, for example, to try and develop a role-playing game along
the same lines as Baldur's Gate, production time would be increased by
at least a factor of two. A visual interface is very different than an
audio one-especially for role-playing games.

This might sound a little petty (and if it does, I could not care
less), but the mainstream gaming industry has made it very clear that
accessibility and inclusiveness for blind players is not anything like
a priority. Why should we, as blind gamers/game developers, make any
sort of effort to include that group of gamers? Put differently, if a
sighted person wants to play an audio game, there is nothing stopping
them from doing so, but it is not our problem if they complain over
the lack of a visual interface/feedback.

This is my chief complaint with A Hero's Call: Out of Sight Games is
attempting to prostitute itself to a community that does not give a
damn about an indi developer trying to make a game for both blind and
sighted people. Unless Out of Sight Games has a hidden art department
as a part of their team, no sighted person (other than the curious)
will purchase their game. Why would they? They have Skyrim, Diablo
III, Path of Exile, Fallout 4, and so on.

On 12/18/17, Liam Erven <[email protected]> wrote:
I disagree. There are times where having visual feedback is important.
Especially in a game that you’d want to put in schools.
There should never be a reason not to include visual elements. Access for
all works both ways.


Sent from Mail for Windows 10

From: Damien Sykes
Sent: Monday, December 18, 2017 11:09 AM
To: [email protected]
Subject: Re: [blind-gamers] developing accessible games

Hi,
I don’t know why, but I like the fact that there’s no visual element. I know that a UI won’t make or break an audio game, but if there’s no UI then you have no choice but to go fully audio, and it really makes you think about
what information needs to be conveyed. Almost like writing your own mini
and/or virtual screen reader, I guess. I must say, it was a fun challenge
conceptualising and writing the audio form.
Cheers.
Damien.

From: Liam Erven
Sent: Monday, December 18, 2017 3:52 PM
To: [email protected]
Subject: Re: [blind-gamers] developing accessible games

My biggest issues are lack of cross-platform, lack of environmental effects,
and no way to do any sort of visual UI. That’s been an issue in Brain
Station unfortunately.
This is the problem when you get too comfortable with a scripting language
like what was stated earlier. You don’t want to learn anything else.



Sent from Mail for Windows 10

From: Damien Sykes
Sent: Monday, December 18, 2017 9:39 AM
To: [email protected]
Subject: Re: [blind-gamers] developing accessible games

Hi Justin,
Indeed there are workarounds for these issues, but they are trivial compared

to some of the bigger limitations. No 3d. No audio effects (filtering,
reverb etc). Not cross-platform. Can't really do anything with binary data unless you do all the calculations and conversions yourself. Tantrums from
the garbage collector from time to time, which of course will reduce
performance. No real way of totally resetting the state of execution. Of
course you can reset all the variables, but the call stack will still show a

call to reset...
The binary data and reset state aren't big showstoppers for me. Even the
cross platform isn't a big deal for me. I only ever use Windows for my main

work, only ever use Linux for server admin through SSH and I don't see
myself getting a mac or phone anytime soon. But performance is definitely important in any product, and since I'm seeing more and more games make use

of 3d audio and environmental effects, if I made another game I'd want to be

able to use that.
Cheers.
Damien.
-----Original Message-----
From: Justin Jones
Sent: Monday, December 18, 2017 3:11 PM
To: [email protected]
Subject: Re: [blind-gamers] developing accessible games

One example of this sort of limitation is that BGT will only allow for
the reading of string data types from a file and nothing else. For
example, if you tell BGT to output a series of numbers into a text
file, it does this just fine, but if you try to read those numbers
back into a piece of code as integers, i.e. assigning the values to an
integer data type, BGT kicks back an error. Of course, there is a
work-around for this, but you have to use the string conversion
functions to convert a string data type to an integer data type. This
is an odd limitation, considering that the other programming languages
I've worked with in the past do not have this problem.

Another example of a limitation for BGT is data validation. If you
were to have the user input a number, there is no built-in
functionality for the input box function to perform data validation.
Again, there are work-arounds for this, but this ought to have been
something that is a part of the input box function.

I freely admit that I could be wrong concerning both of these examples.

On 12/18/17, Liam Erven <[email protected]> wrote:
It’s still a scripting language by definition. It’s good for games, but
not
much else. Also has several limitations which could be problematic.



Sent from Mail for Windows 10

From: Josh Kennedy
Sent: Monday, December 18, 2017 6:36 AM
To: [email protected]
Subject: Re: [blind-gamers] developing accessible games

Sam tupy’s elaborate survive the wild game was written entirely in bgt.


Sent from Mail for Windows 10

From: Justin Jones
Sent: Monday, December 18, 2017 07:31
To: [email protected]
Subject: Re: [blind-gamers] developing accessible games

So long as you understand that BGT isn't a real programming language,
as it falls under scripting.

It's not a bad start though, as it can do plenty of cool things and
also serves as an intro to game programming, but it is only an intro.



On 12/17/17, Josh Kennedy <[email protected]> wrote:
Try the free bgt toolkit. Free blind game makers toolkit. Just google
search
bgt blind game makers toolkit.


Sent from Mail for Windows 10

From: Marvin Hunkin via Groups.Io
Sent: Sunday, December 17, 2017 20:23
To: [email protected]
Subject: [blind-gamers] developing accessible games

Hi. maybe this is too technical. But do you know of any blind developers
developing an accessible game framework and also an accessible
diagramming
software. If so, let me know. And also what’s the steps to develop an
accessible game say for windows.
Thanks.
Ps: also for like mobile, ios, android, x box, etc. thanks.
Ps: thinking of doing a diploma of interactive gaming from my school,and
they have like a few subjects, 3d interactive gaming and designing 3d
graphics, etc. any one done these type of courses. Thanks.


Virus-free. www.avast.com






--
Justin M. Jones, M.A.
[email protected]
(254) 624-9155
701 Ewing St. #509-C, Ft. Wayne IN, 46802








--
Justin M. Jones, M.A.
[email protected]
(254) 624-9155
701 Ewing St. #509-C, Ft. Wayne IN, 46802












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