> On May 4, 2026, at 3:03 AM, ais523 via agora-discussion 
> <[email protected]> wrote:
> 
> On Mon, 2026-05-04 at 02:56 -0400, Gregory Hayes via agora-discussion
> wrote:
>> 
>> I also note that the sheer disparity between 9 cards and 5 cards is a
>> problem. The most common cards can only be spent at the same rate as
>> the rarest cards, so these bottlenecks will naturally cause stocks of
>> common cards to build up over time. This seems like strong reason to
>> adopt Proposal 9330, which would allow for the common cards to be
>> used in more combinations (it would certainly solve the lack of 5s
>> and 7s!)
> 
> I don't think it's a problem for some cards to be a limiting factor and
> other cards not to be: that tends to make both trading and crafting
> more interesting, and we can expect the value of various cards to shift
> over time. (For example, the penultimate digit of CFJs is currently 4,
> but it will soon be 5 and generate a set of 5 cards.) This means that
> there are decisions like "do you hang on to common cards in case they
> become rare later".

That is a fair point.

> I agree that having more ways to spend them might be a good idea,
> though (and possibly a higher cost for the 25-radiance purchase).
> 
> --
> ais523

There are a few obvious questions, like, "what should they be spendable on?" 
(Spendies are probably the most useful option, but also somewhat boring) and 
"what kind of hands should get what rewards?" (Right now the only hand that 
does anything is a 10-card straight; it might be interesting to explore other, 
easier hands getting lesser rewards)

- Galle

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